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SoundSource Properties

The SoundSource type exposes the following members.

Properties
  NameDescription
Public propertyAnyData
The user data of the component.
(Inherited from Component.)
Public propertyAttenuationFar
The maximum distance from the listener, after which no sound is heard.
Public propertyAttenuationNear
The minimum distance from the listener, after which the sound begins to weaken.
Public propertyBaseType
Gets the base type of the object.
(Inherited from Component.)
Public propertyCanBeSelected
Whether the object is selectable in the scene view.
(Inherited from ObjectInSpace.)
Public propertyCanBeSelectedInHierarchy (Inherited from ObjectInSpace.)
Public propertyChannel
Public propertyCloneSupport
Whether the object supports cloning.
(Inherited from Component.)
Public propertyComponents
Gets the collection of the child components.
(Inherited from Component.)
Public propertyCreatedByBaseType
Whether the object is created using a base type.
(Inherited from Component.)
Public propertyDisplayInEditor
Whether to show the object in the editor.
(Inherited from Component.)
Public propertyDisposed
Whether the object is disposed.
(Inherited from Component.)
Public propertyEditorDocumentConfiguration
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.)
Public propertyEditorReadOnly
Whether the object is read only in the editor.
(Inherited from Component.)
Public propertyEditorReadOnlyInHierarchy
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.)
Public propertyEnabled
Whether the component is enabled. See also EnabledInHierarchy property.
(Inherited from Component.)
Public propertyEnabledInHierarchy
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.)
Public propertyEnabledInHierarchyAndIsNotResource
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.)
Public propertyEnabledSelectionByCursor (Inherited from ObjectInSpace.)
Public propertyHierarchyController
Gets the object hierarchy control controller.
(Inherited from Component.)
Public propertyName
The name of the component.
(Inherited from Component.)
Public propertyParent
Gets the parent object.
(Inherited from Component.)
Public propertyParentRoot
Gets the parent root object.
(Inherited from Component.)
Public propertyParentScene (Inherited from ObjectInSpace.)
Public propertyPitch
The playback speed of sound.
Public propertyPriority
This parameter allows you to set the priority when playing sounds.
Public propertyRemainingLifetime
The lifetime of the component during the simulation.
(Inherited from ObjectInSpace.)
Public propertyRemoveFromParentQueued
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.)
Public propertyReplayDelay
The delay between the completion of playing sound and playing it again.
Public propertyRolloffLogarithmicFactor
Damping factor for the logarithmic rolloff mode.
Public propertyRolloffMode
Calculation type of the damping volume depending on the distance from the camera.
Public propertySaveSupport
Whether the object supports saving to a file.
(Inherited from Component.)
Public propertyScreenLabel
Sets the display of the on-screen label of the object in the scene editor.
(Inherited from Component.)
Public propertySound
Sound file to be played by the source.
Public propertySpaceBounds (Inherited from ObjectInSpace.)
Public propertySpaceBoundsOverride (Inherited from ObjectInSpace.)
Public propertyStreaming
This parameter enables streaming reading from the file while playing.
Public propertyTransform
The position, rotation and scale of the object.
(Inherited from ObjectInSpace.)
Public propertyTransformV
Simplier form of Transform.Value.
(Inherited from ObjectInSpace.)
Public propertyTypeSettingsPrivateObjects
Object settings when used as a type.
(Inherited from Component.)
Public propertyVisible
Whether the object is visible in the scene.
(Inherited from ObjectInSpace.)
Public propertyVisibleInHierarchy (Inherited from ObjectInSpace.)
Public propertyVolume
Sound volume.
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See Also