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SoundSourcePriority Property

This parameter allows you to set the priority when playing sounds.

Namespace:  NeoAxis
Assembly:  NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
public Reference<double> Priority { get; set; }

Property Value

Type: ReferenceDouble
If a lot of sounds are played at the same time, the sounds of the lowest priority will be turned off because it is impossible to play all sounds because of the limitations of sound cards.
See Also