RigidBody Properties |
The RigidBody type exposes the following members.
| Name | Description | |
|---|---|---|
| Active | ||
| AngularDamping |
The angular reduction of velocity over time.
| |
| AngularVelocity |
The initial angular velocity of the body.
| |
| AnyData |
The user data of the component.
(Inherited from Component.) | |
| BaseType |
Gets the base type of the object.
(Inherited from Component.) | |
| CanBeSelected |
Whether the object is selectable in the scene view.
(Inherited from ObjectInSpace.) | |
| CanBeSelectedInHierarchy | (Inherited from ObjectInSpace.) | |
| CenterOfMassOffset |
Offset of the center of mass from the automatically calculated value.
| |
| CharacterMode | ||
| CloneSupport |
Whether the object supports cloning.
(Inherited from Component.) | |
| CollisionSound |
The sound when the body collided with another body.
| |
| CollisionSoundMinSpeedChange | ||
| CollisionSoundTimeInterval | ||
| Components |
Gets the collection of the child components.
(Inherited from Component.) | |
| CreatedByBaseType |
Whether the object is created using a base type.
(Inherited from Component.) | |
| DisplayContacts |
Whether to display collected collision contacts data.
| |
| DisplayInEditor |
Whether to show the object in the editor.
(Inherited from Component.) | |
| Disposed |
Whether the object is disposed.
(Inherited from Component.) | |
| EditorDocumentConfiguration |
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.) | |
| EditorReadOnly |
Whether the object is read only in the editor.
(Inherited from Component.) | |
| EditorReadOnlyInHierarchy |
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.) | |
| Enabled |
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.) | |
| EnabledInHierarchy |
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
| EnabledInHierarchyAndIsInstance |
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
| EnabledSelectionByCursor | (Inherited from ObjectInSpace.) | |
| GravityFactor |
The factor of affect global gravity.
| |
| HierarchyController |
Gets the object hierarchy control controller.
(Inherited from Component.) | |
| LinearDamping |
The linear reduction of velocity over time.
| |
| LinearVelocity |
The initial linear velocity of the body.
| |
| Mass |
The mass of the rigid body.
| |
| Material |
The physical material used by the rigid body.
| |
| MaterialFriction |
The amount of friction applied on the rigid body.
| |
| MaterialRestitution |
The ratio of the final relative velocity to initial relative velocity of the rigid body after collision.
| |
| MotionQuality |
The method of detecting collisions to solve issues on a high velocity.
| |
| MotionType |
The type of motion used.
| |
| Name |
The name of the component.
(Inherited from Component.) | |
| NetworkID | (Inherited from Component.) | |
| NetworkIsClient | (Inherited from Component.) | |
| NetworkIsServer |
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.) | |
| NetworkIsSingle | (Inherited from Component.) | |
| NetworkIsSingleOrClient | (Inherited from Component.) | |
| NetworkMode |
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.) | |
| NetworkModeUsers | (Inherited from Component.) | |
| Parent |
Gets the parent object.
(Inherited from Component.) | |
| ParentRoot |
Gets the parent root object.
(Inherited from Component.) | |
| ParentScene | (Inherited from ObjectInSpace.) | |
| PhysicalBody | ||
| RemainingLifetime |
The lifetime of the component during the simulation.
(Inherited from ObjectInSpace.) | |
| RemoveFromParentQueued |
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.) | |
| SaveSupport |
Whether the object supports saving to a file.
(Inherited from Component.) | |
| ScreenLabel |
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.) | |
| SpaceBounds | (Inherited from ObjectInSpace.) | |
| SpaceBoundsOctreeOverride | (Inherited from ObjectInSpace.) | |
| SpaceBoundsOverride | (Inherited from ObjectInSpace.) | |
| Transform |
The position, rotation and scale of the object.
(Inherited from ObjectInSpace.) | |
| TransformV |
Simplier form of Transform.Value.
(Inherited from ObjectInSpace.) | |
| TypeSettingsPrivateObjects |
Object settings when used as a type.
(Inherited from Component.) | |
| Visible |
Whether the object is visible in the scene.
(Inherited from ObjectInSpace.) | |
| VisibleInHierarchy | (Inherited from ObjectInSpace.) |