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RigidBody Properties

The RigidBody type exposes the following members.

Properties
 NameDescription
Public propertyActive 
Public propertyAngularDamping The angular reduction of velocity over time.
Public propertyAngularVelocity The initial angular velocity of the body.
Public propertyAnyData The user data of the component.
(Inherited from Component)
Public propertyBaseType Gets the base type of the object.
(Inherited from Component)
Public propertyCanBeSelected Whether the object is selectable in the scene view.
(Inherited from ObjectInSpace)
Public propertyCanBeSelectedInHierarchy
(Inherited from ObjectInSpace)
Public propertyCenterOfMassOffset Offset of the center of mass from the automatically calculated value.
Public propertyCharacterMode 
Public propertyCloneSupport Whether the object supports cloning.
(Inherited from Component)
Public propertyCollisionDefinitionSettings Saved collision definition calculation settings to use when recalculate.
Public propertyCollisionSound The sound when the body collided with another body.
Public propertyCollisionSoundMinSpeedChange 
Public propertyCollisionSoundTimeInterval 
Public propertyComponents Gets the collection of the child components.
(Inherited from Component)
Public propertyCreatedByBaseType Whether the object is created using a base type.
(Inherited from Component)
Public propertyDisplayContacts Whether to display collected collision contacts data.
Public propertyDisplayInEditor Whether to show the object in the editor.
(Inherited from Component)
Public propertyDisposed Whether the object is disposed.
(Inherited from Component)
Public propertyEditorDocumentConfiguration Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component)
Public propertyEditorReadOnly Whether the object is read only in the editor.
(Inherited from Component)
Public propertyEditorReadOnlyInHierarchy Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component)
Public propertyEnabled Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component)
Public propertyEnabledInHierarchy Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component)
Public propertyEnabledInHierarchyAndIsInstance Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component)
Public propertyEnabledSelectionByCursor
(Inherited from ObjectInSpace)
Public propertyGravityFactor The factor of affect global gravity.
Public propertyHierarchyController Gets the object hierarchy control controller.
(Inherited from Component)
Public propertyIsResource
(Inherited from Component)
Public propertyLinearDamping The linear reduction of velocity over time.
Public propertyLinearVelocity The initial linear velocity of the body.
Public propertyMass The mass of the rigid body.
Public propertyMaterial The physical material used by the rigid body.
Public propertyMaterialFriction The amount of friction applied on the rigid body.
Public propertyMaterialRestitution The ratio of the final relative velocity to initial relative velocity of the rigid body after collision.
Public propertyMotionQuality The method of detecting collisions to solve issues on a high velocity.
Public propertyMotionType The type of motion used.
Public propertyName The name of the component.
(Inherited from Component)
Public propertyNetworkID
(Inherited from Component)
Public propertyNetworkIsClient
(Inherited from Component)
Public propertyNetworkIsServer Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component)
Public propertyNetworkIsSingle
(Inherited from Component)
Public propertyNetworkIsSingleOrClient
(Inherited from Component)
Public propertyNetworkMode Whether to enable synchronization of the component between server and clients.
(Inherited from Component)
Public propertyNetworkModeUsers
(Inherited from Component)
Public propertyParent Gets the parent object.
(Inherited from Component)
Public propertyParentRoot Gets the parent root object.
(Inherited from Component)
Public propertyParentScene
(Inherited from ObjectInSpace)
Public propertyPhysicalBody 
Public propertyRemainingLifetime The lifetime of the component during the simulation.
(Inherited from ObjectInSpace)
Public propertyRemoveFromParentQueued Whether the object is placed in the detach queue from the parent.
(Inherited from Component)
Public propertySaveSupport Whether the object supports saving to a file.
(Inherited from Component)
Public propertyScreenLabel The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component)
Public propertySpaceBounds
(Inherited from ObjectInSpace)
Public propertySpaceBoundsOctreeOverride
(Inherited from ObjectInSpace)
Public propertySpaceBoundsOverride
(Inherited from ObjectInSpace)
Public propertyTransform The position, rotation and scale of the object.
(Inherited from ObjectInSpace)
Public propertyTransformV Simplier form of Transform.Value.
(Inherited from ObjectInSpace)
Public propertyTypeSettingsPrivateObjects Object settings when used as a type.
(Inherited from Component)
Public propertyVisible Whether the object is visible in the scene.
(Inherited from ObjectInSpace)
Public propertyVisibleInHierarchy
(Inherited from ObjectInSpace)
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