GameMode Properties |
The GameMode type exposes the following members.
| Name | Description | |
|---|---|---|
| AnyData |
The user data of the component.
(Inherited from Component.) | |
| BaseType |
Gets the base type of the object.
(Inherited from Component.) | |
| Camera2DPickInteractiveObjectDistance |
The distance of object picking for 2D camera.
| |
| CloneSupport |
Whether the object supports cloning.
(Inherited from Component.) | |
| Components |
Gets the collection of the child components.
(Inherited from Component.) | |
| CreatedByBaseType |
Whether the object is created using a base type.
(Inherited from Component.) | |
| CutsceneGuiFadingFactor | ||
| CutsceneGuiFadingSpeed | ||
| CutsceneStarted | ||
| CutsceneText | ||
| DisplayInEditor |
Whether to show the object in the editor.
(Inherited from Component.) | |
| DisplayTarget |
Whether to display a target in the center of the screen in the first or third person camera.
| |
| DisplayTargetColor |
The color and alpha multiplier of the display target.
| |
| DisplayTargetImage |
The image of the display target.
| |
| DisplayTargetSize |
The vertical size of the display target.
| |
| Disposed |
Whether the object is disposed.
(Inherited from Component.) | |
| EditorDocumentConfiguration |
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.) | |
| EditorReadOnly |
Whether the object is read only in the editor.
(Inherited from Component.) | |
| EditorReadOnlyInHierarchy |
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.) | |
| Enabled |
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.) | |
| EnabledInHierarchy |
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
| EnabledInHierarchyAndIsInstance |
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
| FirstPersonCameraAttachToEyes |
Whether to attach the camera in the first person mode to the eyes of the controlled object.
| |
| FirstPersonCameraCutVolumeRadius |
The radius of cut geometry from the camera to prevent drawing the internal part of the controlled object 3D model.
| |
| FirstPersonCameraPickInteractiveObjectDistance |
The distance of object picking for first person camera.
| |
| FirstPersonCameraShowControlledObject |
Whether to show a character or another unit which controlled by the player.
| |
| FreeCamera |
Whether is a free camera enabled.
| |
| FreeCameraDirection | ||
| FreeCameraKey |
The key code to enable a free camera.
| |
| FreeCameraPosition | ||
| FreeCameraSpeedFast |
The fast speed of a free camera (when Shift key is pressed).
| |
| FreeCameraSpeedNormal |
The normal speed of a free camera.
| |
| HierarchyController |
Gets the object hierarchy control controller.
(Inherited from Component.) | |
| InputEnabled | ||
| InventoryCharacterCanHaveSeveralWeapons |
Whether the ability to have several weapons in the character's inventory.
| |
| InventoryCharacterCanHaveSeveralWeaponsOfSameType |
Whether the ability to have several weapons of same type in the character's inventory.
| |
| InventoryWidget |
Whether to display a UI control with the player object's inventory.
| |
| KeyBackward1 | ||
| KeyBackward2 | ||
| KeyBrake1 |
The first key code to brake.
| |
| KeyBrake2 |
The second key code to brake.
| |
| KeyCamera1 |
The first key code to change camera type. Between first person and third-person.
| |
| KeyCamera2 |
The second key code to change camera type. Between first person and third-person.
| |
| KeyDrop1 |
The first key code to drop item.
| |
| KeyDrop2 |
The second key code to drop item.
| |
| KeyForward1 | ||
| KeyForward2 | ||
| KeyHeadlights1 |
The first key code to headlights.
| |
| KeyHeadlights2 |
The second key code to headlights.
| |
| KeyInteract1 |
The first key code to interact with objects. Take item, sit to vehicle.
| |
| KeyInteract2 |
The second key code to interact with objects. Take item, sit to vehicle.
| |
| KeyJump1 |
The first key code to jump.
| |
| KeyJump2 |
The second key code to jump.
| |
| KeyLeft1 | ||
| KeyLeft2 | ||
| KeyRight1 | ||
| KeyRight2 | ||
| KeyRun1 |
The first key code to run.
| |
| KeyRun2 |
The second key code to run.
| |
| MousePosition | ||
| MouseRelativeMode | ||
| Name |
The name of the component.
(Inherited from Component.) | |
| NetworkID | (Inherited from Component.) | |
| NetworkIsClient | (Inherited from Component.) | |
| NetworkIsServer |
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.) | |
| NetworkIsSingle | (Inherited from Component.) | |
| NetworkIsSingleOrClient | (Inherited from Component.) | |
| NetworkMode |
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.) | |
| NetworkModeUsers | (Inherited from Component.) | |
| ObjectControlledByPlayer |
The scene object under player control.
| |
| ObjectInteractionContext | ||
| Parent |
Gets the parent object.
(Inherited from Component.) | |
| ParentRoot |
Gets the parent root object.
(Inherited from Component.) | |
| PlayScreen | ||
| RemoveFromParentQueued |
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.) | |
| ReplaceCamera | ||
| SaveSupport |
Whether the object supports saving to a file.
(Inherited from Component.) | |
| Scene | ||
| ScreenFadingCurrentColor | ||
| ScreenFadingSpeed | ||
| ScreenFadingTargetColor | ||
| ScreenLabel |
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.) | |
| ThirdPersonCameraAllowLookToBackWhenNoActiveItem | ||
| ThirdPersonCameraDistance |
The distance of the camera in third-person mode.
| |
| ThirdPersonCameraHeight |
The height of the camera in third-person mode.
| |
| ThirdPersonCameraHorizontalAngle |
The horizontal angle of the camera in third-person mode.
| |
| ThirdPersonCameraLeft |
The horizontal offset of the camera in third-person mode.
| |
| ThirdPersonCameraPickInteractiveObjectDistance |
The distance of object picking for third person camera.
| |
| ThirdPersonCameraVerticalAngle |
The vertical angle of the camera in third-person mode.
| |
| TypeSettingsPrivateObjects |
Object settings when used as a type.
(Inherited from Component.) | |
| UseBuiltInCamera |
Whether to use one of built-in camera management methods.
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