Character2DType Properties |
The Character2DType type exposes the following members.
| Name | Description | |
|---|---|---|
| AnyData |
The user data of the component.
(Inherited from Component.) | |
| ApplyGroundVelocity |
Whether to consider the speed of the body on which the character is standing.
| |
| BaseType |
Gets the base type of the object.
(Inherited from Component.) | |
| CloneSupport |
Whether the object supports cloning.
(Inherited from Component.) | |
| Components |
Gets the collection of the child components.
(Inherited from Component.) | |
| CreatedByBaseType |
Whether the object is created using a base type.
(Inherited from Component.) | |
| CrouchingForce | ||
| CrouchingHeight | ||
| CrouchingMaxSpeed | ||
| CrouchingPositionToGroundHeight | ||
| CrouchingSupport | ||
| CrouchingWalkUpHeight | ||
| DisplayInEditor |
Whether to show the object in the editor.
(Inherited from Component.) | |
| Disposed |
Whether the object is disposed.
(Inherited from Component.) | |
| EditorDocumentConfiguration |
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.) | |
| EditorReadOnly |
Whether the object is read only in the editor.
(Inherited from Component.) | |
| EditorReadOnlyInHierarchy |
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.) | |
| Enabled |
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.) | |
| EnabledInHierarchy |
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
| EnabledInHierarchyAndIsInstance |
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
| EyePosition |
The position of the eyes relative to the position of the character.
| |
| FlyAnimation |
Character flying animation.
| |
| FlyControlForce |
Physical force applied to the body for flying.
| |
| FlyControlMaxSpeed |
Maximum speed of character control in flight.
| |
| FlyControlSupport |
Can a character control himself in flight.
| |
| Height |
The height of the character.
| |
| HierarchyController |
Gets the object hierarchy control controller.
(Inherited from Component.) | |
| IdleAnimation |
Animation of character at rest.
| |
| InitialScale |
The scale of the character at creation.
| |
| JumpAnimation |
Character jumping animation.
| |
| JumpSound | ||
| JumpSpeed |
The vertical speed of a jump.
| |
| JumpSupport |
Can the character jump.
| |
| LinearDampingFly |
The value of linear dumping when a character is flying.
| |
| LinearDampingOnGroundIdle |
The value of linear dumping when a character is standing on the ground.
| |
| LinearDampingOnGroundMove |
The value of linear dumping when a character is standing on the ground.
| |
| Mass |
The mass of the character.
| |
| MaxSlopeAngle |
The maximum angle of the surface on which the character can stand.
| |
| MinSpeedToSleepBody | ||
| Name |
The name of the component.
(Inherited from Component.) | |
| NetworkID | (Inherited from Component.) | |
| NetworkIsClient | (Inherited from Component.) | |
| NetworkIsServer |
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.) | |
| NetworkIsSingle | (Inherited from Component.) | |
| NetworkIsSingleOrClient | (Inherited from Component.) | |
| NetworkMode |
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.) | |
| NetworkModeUsers | (Inherited from Component.) | |
| Parent |
Gets the parent object.
(Inherited from Component.) | |
| ParentRoot |
Gets the parent root object.
(Inherited from Component.) | |
| PositionToGroundHeight |
The distance from the character position to the ground.
| |
| Radius |
The radius of the collision capsule.
| |
| RemoveFromParentQueued |
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.) | |
| RunAnimation |
Character running animation.
| |
| RunAnimationSpeed |
The multiplier for playing the running animation depending on the speed of the character.
| |
| RunForce |
Physical force applied to the body for running.
| |
| RunForwardMaxSpeed |
Maximum speed when running forward.
| |
| RunSupport |
Can the character run.
| |
| SaveSupport |
Whether the object supports saving to a file.
(Inherited from Component.) | |
| ScreenLabel |
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.) | |
| TypeSettingsPrivateObjects |
Object settings when used as a type.
(Inherited from Component.) | |
| Version | ||
| WalkAnimation |
Character walking animation.
| |
| WalkAnimationSpeed |
The multiplier for playing the walking animation depending on the speed of the character.
| |
| WalkForce |
Physical force applied to the body for walking.
| |
| WalkForwardMaxSpeed |
Maximum speed when walking forward.
| |
| WalkUpHeight |
The height to which the character can rise. Set 0 to disable functionality of walking up.
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