Character |
The Character2DType type exposes the following members.
| Name | Description | |
|---|---|---|
| AnyData |
The user data of the component.
(Inherited from Component) | |
| ApplyGroundVelocity | Whether to consider the speed of the body on which the character is standing. | |
| BaseType |
Gets the base type of the object.
(Inherited from Component) | |
| CloneSupport |
Whether the object supports cloning.
(Inherited from Component) | |
| Components |
Gets the collection of the child components.
(Inherited from Component) | |
| CreatedByBaseType |
Whether the object is created using a base type.
(Inherited from Component) | |
| CrouchingForce | ||
| CrouchingHeight | ||
| CrouchingMaxSpeed | ||
| CrouchingPositionToGroundHeight | ||
| CrouchingSupport | ||
| CrouchingWalkUpHeight | ||
| DisplayInEditor |
Whether to show the object in the editor.
(Inherited from Component) | |
| Disposed |
Whether the object is disposed.
(Inherited from Component) | |
| EditorDocumentConfiguration |
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component) | |
| EditorReadOnly |
Whether the object is read only in the editor.
(Inherited from Component) | |
| EditorReadOnlyInHierarchy |
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component) | |
| Enabled |
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component) | |
| EnabledInHierarchy |
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component) | |
| EnabledInHierarchyAndIsInstance |
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component) | |
| EyePosition | The position of the eyes relative to the position of the character. | |
| FlyAnimation | Character flying animation. | |
| FlyControlForce | Physical force applied to the body for flying. | |
| FlyControlMaxSpeed | Maximum speed of character control in flight. | |
| FlyControlSupport | Can a character control himself in flight. | |
| Height | The height of the character. | |
| HierarchyController |
Gets the object hierarchy control controller.
(Inherited from Component) | |
| IdleAnimation | Animation of character at rest. | |
| InitialScale | The scale of the character at creation. | |
| IsResource | (Inherited from Component) | |
| JumpAnimation | Character jumping animation. | |
| JumpSound | ||
| JumpSpeed | The vertical speed of a jump. | |
| JumpSupport | Can the character jump. | |
| LinearDampingFly | The value of linear dumping when a character is flying. | |
| LinearDampingOnGroundIdle | The value of linear dumping when a character is standing on the ground. | |
| LinearDampingOnGroundMove | The value of linear dumping when a character is standing on the ground. | |
| Mass | The mass of the character. | |
| MaxSlopeAngle | The maximum angle of the surface on which the character can stand. | |
| MinSpeedToSleepBody | ||
| Name |
The name of the component.
(Inherited from Component) | |
| NetworkID | (Inherited from Component) | |
| NetworkIsClient | (Inherited from Component) | |
| NetworkIsServer |
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component) | |
| NetworkIsSingle | (Inherited from Component) | |
| NetworkIsSingleOrClient | (Inherited from Component) | |
| NetworkMode |
Whether to enable synchronization of the component between server and clients.
(Inherited from Component) | |
| NetworkModeUsers | (Inherited from Component) | |
| Parent |
Gets the parent object.
(Inherited from Component) | |
| ParentRoot |
Gets the parent root object.
(Inherited from Component) | |
| PositionToGroundHeight | The distance from the character position to the ground. | |
| Radius | The radius of the collision capsule. | |
| RemoveFromParentQueued |
Whether the object is placed in the detach queue from the parent.
(Inherited from Component) | |
| RunAnimation | Character running animation. | |
| RunAnimationSpeed | The multiplier for playing the running animation depending on the speed of the character. | |
| RunForce | Physical force applied to the body for running. | |
| RunForwardMaxSpeed | Maximum speed when running forward. | |
| RunSupport | Can the character run. | |
| SaveSupport |
Whether the object supports saving to a file.
(Inherited from Component) | |
| ScreenLabel |
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component) | |
| TypeSettingsPrivateObjects |
Object settings when used as a type.
(Inherited from Component) | |
| Version | ||
| WalkAnimation | Character walking animation. | |
| WalkAnimationSpeed | The multiplier for playing the walking animation depending on the speed of the character. | |
| WalkForce | Physical force applied to the body for walking. | |
| WalkForwardMaxSpeed | Maximum speed when walking forward. | |
| WalkUpHeight | The height to which the character can rise. Set 0 to disable functionality of walking up. |