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Character2DType Properties

The Character2DType type exposes the following members.

Properties
 NameDescription
Public propertyAnyData The user data of the component.
(Inherited from Component)
Public propertyApplyGroundVelocity Whether to consider the speed of the body on which the character is standing.
Public propertyBaseType Gets the base type of the object.
(Inherited from Component)
Public propertyCloneSupport Whether the object supports cloning.
(Inherited from Component)
Public propertyComponents Gets the collection of the child components.
(Inherited from Component)
Public propertyCreatedByBaseType Whether the object is created using a base type.
(Inherited from Component)
Public propertyCrouchingForce 
Public propertyCrouchingHeight 
Public propertyCrouchingMaxSpeed 
Public propertyCrouchingPositionToGroundHeight 
Public propertyCrouchingSupport 
Public propertyCrouchingWalkUpHeight 
Public propertyDisplayInEditor Whether to show the object in the editor.
(Inherited from Component)
Public propertyDisposed Whether the object is disposed.
(Inherited from Component)
Public propertyEditorDocumentConfiguration Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component)
Public propertyEditorReadOnly Whether the object is read only in the editor.
(Inherited from Component)
Public propertyEditorReadOnlyInHierarchy Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component)
Public propertyEnabled Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component)
Public propertyEnabledInHierarchy Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component)
Public propertyEnabledInHierarchyAndIsInstance Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component)
Public propertyEyePosition The position of the eyes relative to the position of the character.
Public propertyFlyAnimation Character flying animation.
Public propertyFlyControlForce Physical force applied to the body for flying.
Public propertyFlyControlMaxSpeed Maximum speed of character control in flight.
Public propertyFlyControlSupport Can a character control himself in flight.
Public propertyHeight The height of the character.
Public propertyHierarchyController Gets the object hierarchy control controller.
(Inherited from Component)
Public propertyIdleAnimation Animation of character at rest.
Public propertyInitialScale The scale of the character at creation.
Public propertyIsResource
(Inherited from Component)
Public propertyJumpAnimation Character jumping animation.
Public propertyJumpSound 
Public propertyJumpSpeed The vertical speed of a jump.
Public propertyJumpSupport Can the character jump.
Public propertyLinearDampingFly The value of linear dumping when a character is flying.
Public propertyLinearDampingOnGroundIdle The value of linear dumping when a character is standing on the ground.
Public propertyLinearDampingOnGroundMove The value of linear dumping when a character is standing on the ground.
Public propertyMass The mass of the character.
Public propertyMaxSlopeAngle The maximum angle of the surface on which the character can stand.
Public propertyMinSpeedToSleepBody 
Public propertyName The name of the component.
(Inherited from Component)
Public propertyNetworkID
(Inherited from Component)
Public propertyNetworkIsClient
(Inherited from Component)
Public propertyNetworkIsServer Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component)
Public propertyNetworkIsSingle
(Inherited from Component)
Public propertyNetworkIsSingleOrClient
(Inherited from Component)
Public propertyNetworkMode Whether to enable synchronization of the component between server and clients.
(Inherited from Component)
Public propertyNetworkModeUsers
(Inherited from Component)
Public propertyParent Gets the parent object.
(Inherited from Component)
Public propertyParentRoot Gets the parent root object.
(Inherited from Component)
Public propertyPositionToGroundHeight The distance from the character position to the ground.
Public propertyRadius The radius of the collision capsule.
Public propertyRemoveFromParentQueued Whether the object is placed in the detach queue from the parent.
(Inherited from Component)
Public propertyRunAnimation Character running animation.
Public propertyRunAnimationSpeed The multiplier for playing the running animation depending on the speed of the character.
Public propertyRunForce Physical force applied to the body for running.
Public propertyRunForwardMaxSpeed Maximum speed when running forward.
Public propertyRunSupport Can the character run.
Public propertySaveSupport Whether the object supports saving to a file.
(Inherited from Component)
Public propertyScreenLabel The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component)
Public propertyTypeSettingsPrivateObjects Object settings when used as a type.
(Inherited from Component)
Public propertyVersion 
Public propertyWalkAnimation Character walking animation.
Public propertyWalkAnimationSpeed The multiplier for playing the walking animation depending on the speed of the character.
Public propertyWalkForce Physical force applied to the body for walking.
Public propertyWalkForwardMaxSpeed Maximum speed when walking forward.
Public propertyWalkUpHeight The height to which the character can rise. Set 0 to disable functionality of walking up.
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