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Character Properties

The Character type exposes the following members.

Properties
 NameDescription
Public propertyAdditionalItems
(Inherited from MeshInSpace)
Public propertyAllowLookToBackWhenNoActiveItem 
Public propertyAnyData The user data of the component.
(Inherited from Component)
Public propertyBaseType Gets the base type of the object.
(Inherited from Component)
Public propertyCanBeSelected Whether the object is selectable in the scene view.
(Inherited from ObjectInSpace)
Public propertyCanBeSelectedInHierarchy
(Inherited from ObjectInSpace)
Public propertyCastShadows Whether to cast shadows on the other surfaces.
(Inherited from MeshInSpace)
Public propertyCharacterType 
Public propertyCloneSupport Whether the object supports cloning.
(Inherited from Component)
Public propertyCollision Whether to add a collision body. A shape of the body will take from Collision Definition of the mesh.
(Inherited from MeshInSpace)
Public propertyColor The base color and opacity multiplier.
(Inherited from MeshInSpace)
Public propertyComponents Gets the collection of the child components.
(Inherited from Component)
Public propertyCreatedByBaseType Whether the object is created using a base type.
(Inherited from Component)
Public propertyCrouching 
Public propertyCurrentLifeStatusTime 
Public propertyCurrentLookToPosition 
Public propertyCurrentTurnToDirection 
Public propertyCutVolumes
(Inherited from MeshInSpace)
Public propertyDebugVisualization Whether to display the RequiredLookToPosition, RequiredTurnToDirection, hands position and sitting info.
Public propertyDeletionTimeAfterDeath 
Public propertyDisplayInEditor Whether to show the object in the editor.
(Inherited from Component)
Public propertyDisposed Whether the object is disposed.
(Inherited from Component)
Public propertyEditorAllowRenderSelection
(Inherited from MeshInSpace)
Public propertyEditorDocumentConfiguration Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component)
Public propertyEditorReadOnly Whether the object is read only in the editor.
(Inherited from Component)
Public propertyEditorReadOnlyInHierarchy Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component)
Public propertyEnabled Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component)
Public propertyEnabledInHierarchy Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component)
Public propertyEnabledInHierarchyAndIsInstance Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component)
Public propertyEnabledSelectionByCursor
(Inherited from ObjectInSpace)
Public propertyGroundRelativeVelocitySmooth 
Public propertyHeadFactor Head control ratio.
Public propertyHeadLookAt Target position of the head.
Public propertyHealth The health of the character.
Public propertyHierarchyController Gets the object hierarchy control controller.
(Inherited from Component)
Public propertyIsResource
(Inherited from Component)
Public propertyLeftHandFactor Left hand control ratio.
Public propertyLeftHandIndexFingerFlexionFactor 
Public propertyLeftHandIndexFingerFlexionValue 
Public propertyLeftHandLittleFingerFlexionFactor 
Public propertyLeftHandLittleFingerFlexionValue 
Public propertyLeftHandMiddleFingerFlexionFactor 
Public propertyLeftHandMiddleFingerFlexionValue 
Public propertyLeftHandRingFingerFlexionFactor 
Public propertyLeftHandRingFingerFlexionValue 
Public propertyLeftHandThumbFingerFlexionFactor 
Public propertyLeftHandThumbFingerFlexionValue 
Public propertyLeftHandTransform Left hand target transform in the world coordinates. X - forward, -Z - palm.
Public propertyLifeStatus Dead or alive.
Public propertyMesh The mesh used by the mesh object.
(Inherited from MeshInSpace)
Public propertyMeshOutput
(Inherited from MeshInSpace)
Public propertyModifiableMesh
(Inherited from MeshInSpace)
Public propertyModifiableMeshCreatedByObject
(Inherited from MeshInSpace)
Public propertyMotionBlurFactor The multiplier of the motion blur effect.
(Inherited from MeshInSpace)
Public propertyMoveVector 
Public propertyMoveVectorRun 
Public propertyName The name of the component.
(Inherited from Component)
Public propertyNetworkID
(Inherited from Component)
Public propertyNetworkIsClient
(Inherited from Component)
Public propertyNetworkIsServer Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component)
Public propertyNetworkIsSingle
(Inherited from Component)
Public propertyNetworkIsSingleOrClient
(Inherited from Component)
Public propertyNetworkMode Whether to enable synchronization of the component between server and clients.
(Inherited from Component)
Public propertyNetworkModeUsers
(Inherited from Component)
Public propertyOccluder Whether to object should be used as an occluder for occlusion culling.
(Inherited from MeshInSpace)
Public propertyPaintLayersReplace
(Inherited from MeshInSpace)
Public propertyParent Gets the parent object.
(Inherited from Component)
Public propertyParentRoot Gets the parent root object.
(Inherited from Component)
Public propertyParentScene
(Inherited from ObjectInSpace)
Public propertyPhysicalBody
(Inherited from MeshInSpace)
Public propertyPhysicalBodyAngularVelocity The initial angular velocity of the body.
(Inherited from MeshInSpace)
Public propertyPhysicalBodyLinearVelocity The initial linear velocity of the body.
(Inherited from MeshInSpace)
Public propertyPlayOneAnimation 
Public propertyPlayOneAnimationAdditional 
Public propertyPlayOneAnimationAdditionalRemainingTime 
Public propertyPlayOneAnimationFreezeOnEnd 
Public propertyPlayOneAnimationRemainingTime 
Public propertyPlayOneAnimationSpeed 
Public propertyReceiveDecals Whether it is possible to apply decals on the surface.
(Inherited from MeshInSpace)
Public propertyRemainingLifetime The lifetime of the component during the simulation.
(Inherited from ObjectInSpace)
Public propertyRemoveFromParentQueued Whether the object is placed in the detach queue from the parent.
(Inherited from Component)
Public propertyReplaceMaterial Replaces all geometries of the mesh by another material.
(Inherited from MeshInSpace)
Public propertyRequiredLookToPosition 
Public propertyRequiredTurnToDirection 
Public propertyRightHandFactor Right hand control ratio.
Public propertyRightHandIndexFingerFlexionFactor 
Public propertyRightHandIndexFingerFlexionValue 
Public propertyRightHandLittleFingerFlexionFactor 
Public propertyRightHandLittleFingerFlexionValue 
Public propertyRightHandMiddleFingerFlexionFactor 
Public propertyRightHandMiddleFingerFlexionValue 
Public propertyRightHandRingFingerFlexionFactor 
Public propertyRightHandRingFingerFlexionValue 
Public propertyRightHandThumbFingerFlexionFactor 
Public propertyRightHandThumbFingerFlexionValue 
Public propertyRightHandTransform Right hand target transform in the world coordinates. X - forward, -Z - palm.
Public propertySaveSupport Whether the object supports saving to a file.
(Inherited from Component)
Public propertyScreenLabel The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component)
Public propertySitting 
Public propertySittingLegsAngle 
Public propertySittingSpineAngle 
Public propertySpaceBounds
(Inherited from ObjectInSpace)
Public propertySpaceBoundsOctreeOverride
(Inherited from ObjectInSpace)
Public propertySpaceBoundsOverride
(Inherited from ObjectInSpace)
Public propertySpecialEffects Specifies settings for special object effects, such as an outline effect.
(Inherited from MeshInSpace)
Public propertyStatic Whether to enable a static mode which improves rendering speed. Internally static objects are grouped into batches.
(Inherited from MeshInSpace)
Public propertyStaticShadows Whether to allow static shadow optimization for this object.
(Inherited from MeshInSpace)
Public propertyTeam The team index of the object.
Public propertyTransform The position, rotation and scale of the object.
(Inherited from ObjectInSpace)
Public propertyTransformV Simplier form of Transform.Value.
(Inherited from ObjectInSpace)
Public propertyTransformVisualOverride
(Inherited from MeshInSpace)
Public propertyTurningSpeedOverride 
Public propertyTypeCached 
Public propertyTypeSettingsPrivateObjects Object settings when used as a type.
(Inherited from Component)
Public propertyVisibilityDistanceFactor The factor of maximum visibility distance. The maximum distance is calculated based on the size of the object on the screen.
(Inherited from MeshInSpace)
Public propertyVisible Whether the object is visible in the scene.
(Inherited from ObjectInSpace)
Public propertyVisibleInHierarchy
(Inherited from ObjectInSpace)
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