BreakableBody(World, IEnumerableShape, Vector2, Single) Constructor |
Namespace: Internal.tainicom.Aether.Physics2D.Common.PhysicsLogicAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntaxpublic BreakableBody(
World world,
IEnumerable<Shape> shapes,
Vector2 position = default,
float rotation = 0f
)
Parameters
- world World
-
- shapes IEnumerableShape
-
- position Vector2 (Optional)
-
- rotation Single (Optional)
-
See Also