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Internal.tainicom.Aether.Physics2D.Common.PhysicsLogic Namespace

 
Classes
 ClassDescription
Public classBreakableBody A type of body that supports multiple fixtures that can break apart.
Public classFilterData Contains filter data that can determine whether an object should be processed or not.
Public classPhysicsLogic 
Public classRealExplosion Creates a realistic explosion based on raycasting. Objects in the open will be affected, but objects behind static bodies will not. A body that is half in cover, half in the open will get half the force applied to the end in the open.
Public classSimpleExplosion Creates a simple explosion that ignores other bodies hiding behind static bodies.
Structures
 StructureDescription
Public structureControllerFilter 
Enumerations