| | Class | Description |
|---|
 | BreakableBody |
A type of body that supports multiple fixtures that can break apart.
|
 | FilterData |
Contains filter data that can determine whether an object should be processed or not.
|
 | PhysicsLogic | |
 | RealExplosion |
Creates a realistic explosion based on raycasting. Objects in the open will be affected, but objects behind
static bodies will not. A body that is half in cover, half in the open will get half the force applied to the end in
the open.
|
 | SimpleExplosion |
Creates a simple explosion that ignores other bodies hiding behind static bodies.
|