Internal.tainicom.Aether.Physics2D.Common.PhysicsLogic Namespace | 
| Class | Description | |
|---|---|---|
| BreakableBody | 
            A type of body that supports multiple fixtures that can break apart.
              | |
| FilterData | 
            Contains filter data that can determine whether an object should be processed or not.
              | |
| PhysicsLogic | ||
| RealExplosion | 
            Creates a realistic explosion based on raycasting. Objects in the open will be affected, but objects behind
            static bodies will not. A body that is half in cover, half in the open will get half the force applied to the end in
            the open.
              | |
| SimpleExplosion | 
            Creates a simple explosion that ignores other bodies hiding behind static bodies.
              | 
| Structure | Description | |
|---|---|---|
| ControllerFilter | 
| Enumeration | Description | |
|---|---|---|
| BreakableBodyBreakableBodyState | ||
| ControllerCategory |