World |
The WorldGenerator type exposes the following members.
| Name | Description | |
|---|---|---|
| AddLayersWithObjects | Whether to add paint layers with objects. | |
| AnyData |
The user data of the component.
(Inherited from Component) | |
| BaseMaterial | The material of the terrain. | |
| BaseMaterialColor | The color multiplier of the terrain. | |
| BaseSurface | The third surface. | |
| BaseSurfaceCollision | Whether to enable the collision for the base surface. | |
| BaseSurfaceColor | The color of the first surface. | |
| BaseSurfacePaintFactor | The strength of painting for the third surface. | |
| BaseType |
Gets the base type of the object.
(Inherited from Component) | |
| CloneSupport |
Whether the object supports cloning.
(Inherited from Component) | |
| Components |
Gets the collection of the child components.
(Inherited from Component) | |
| CreatedByBaseType |
Whether the object is created using a base type.
(Inherited from Component) | |
| Curvature | The curvature frequency of the terrain. | |
| DisplayInEditor |
Whether to show the object in the editor.
(Inherited from Component) | |
| Disposed |
Whether the object is disposed.
(Inherited from Component) | |
| EditorDocumentConfiguration |
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component) | |
| EditorReadOnly |
Whether the object is read only in the editor.
(Inherited from Component) | |
| EditorReadOnlyInHierarchy |
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component) | |
| Enabled |
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component) | |
| EnabledInHierarchy |
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component) | |
| EnabledInHierarchyAndIsInstance |
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component) | |
| HeightRange | The height range of the generated terrain. | |
| HierarchyController |
Gets the object hierarchy control controller.
(Inherited from Component) | |
| IsResource | (Inherited from Component) | |
| LeveledArea | Whether to add leveled, cleared area. | |
| LeveledAreaHeight | The height of the leveled area. | |
| LeveledAreaMaterial | The material of the leveled area. | |
| LeveledAreaShape | The shape of the leveled area. | |
| LeveledAreaSize | The size of the leveled area. | |
| Name |
The name of the component.
(Inherited from Component) | |
| NetworkID | (Inherited from Component) | |
| NetworkIsClient | (Inherited from Component) | |
| NetworkIsServer |
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component) | |
| NetworkIsSingle | (Inherited from Component) | |
| NetworkIsSingleOrClient | (Inherited from Component) | |
| NetworkMode |
Whether to enable synchronization of the component between server and clients.
(Inherited from Component) | |
| NetworkModeUsers | (Inherited from Component) | |
| Parent |
Gets the parent object.
(Inherited from Component) | |
| ParentRoot |
Gets the parent root object.
(Inherited from Component) | |
| RemoveFromParentQueued |
Whether the object is placed in the detach queue from the parent.
(Inherited from Component) | |
| SaveSupport |
Whether the object supports saving to a file.
(Inherited from Component) | |
| ScreenLabel |
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component) | |
| Seed | The seed number for random number generator. | |
| Size | The size of the generated area. | |
| Surface1 | The first surface. | |
| Surface1Collision | Whether to enable the collision for the first surface. | |
| Surface1Color | The color of the first surface. | |
| Surface1Distribution | ||
| Surface1PaintFactor | The strength of painting for the first surface. | |
| Surface2 | The second surface. | |
| Surface2Collision | Whether to enable the collision for the second surface. | |
| Surface2Color | The color of the second surface. | |
| Surface2Distribution | ||
| Surface2PaintFactor | The strength of painting for the second surface. | |
| Surface3 | The third surface. | |
| Surface3Collision | Whether to enable the collision for the third surface. | |
| Surface3Color | The color of the third surface. | |
| Surface3Distribution | ||
| Surface3PaintFactor | The strength of painting for the third surface. | |
| Surface4 | The fourth surface. | |
| Surface4Collision | Whether to enable the collision for the fourth surface. | |
| Surface4Color | The color of the fourth surface. | |
| Surface4Distribution | ||
| Surface4PaintFactor | The strength of painting for the fourth surface. | |
| Surface5 | The fifth surface. | |
| Surface5Collision | Whether to enable the collision for the fifth surface. | |
| Surface5Color | The color of the fifth surface. | |
| Surface5Distribution | ||
| Surface5PaintFactor | The strength of painting for the fifth surface. | |
| Surface6 | The sixth surface. | |
| Surface6Collision | Whether to enable the collision for the sixth surface. | |
| Surface6Color | The color of the sixth surface. | |
| Surface6Distribution | ||
| Surface6PaintFactor | The strength of painting for the sixth surface. | |
| Template | The predefined template of materials and surfaces. | |
| TypeSettingsPrivateObjects |
Object settings when used as a type.
(Inherited from Component) |