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Text3D Properties

The Text3D type exposes the following members.

Properties
  NameDescription
Public propertyAnyData
The user data of the component.
(Inherited from Component.)
Public propertyBaseType
Gets the base type of the object.
(Inherited from Component.)
Public propertyCanBeSelected
Whether the object is selectable in the scene view.
(Inherited from ObjectInSpace.)
Public propertyCanBeSelectedInHierarchy (Inherited from ObjectInSpace.)
Public propertyCastShadows
Whether to cast shadows on the other surfaces.
(Inherited from MeshInSpace.)
Public propertyCloneSupport
Whether the object supports cloning.
(Inherited from Component.)
Public propertyColor
The base color and opacity multiplier.
(Inherited from MeshInSpace.)
Public propertyComponents
Gets the collection of the child components.
(Inherited from Component.)
Public propertyCreatedByBaseType
Whether the object is created using a base type.
(Inherited from Component.)
Public propertyCutVolumes (Inherited from MeshInSpace.)
Public propertyDisplayInEditor
Whether to show the object in the editor.
(Inherited from Component.)
Public propertyDisposed
Whether the object is disposed.
(Inherited from Component.)
Public propertyEditorDocumentConfiguration
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.)
Public propertyEditorReadOnly
Whether the object is read only in the editor.
(Inherited from Component.)
Public propertyEditorReadOnlyInHierarchy
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.)
Public propertyEnabled
Whether the component is enabled. See also EnabledInHierarchy property.
(Inherited from Component.)
Public propertyEnabledInHierarchy
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.)
Public propertyEnabledInHierarchyAndIsNotResource
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.)
Public propertyEnabledSelectionByCursor (Inherited from ObjectInSpace.)
Public propertyFont
The font of rendered text.
Public propertyHierarchyController
Gets the object hierarchy control controller.
(Inherited from Component.)
Public propertyHorizontalAlignment
The horizontal alignment on the screen.
Public propertyMesh
The mesh used by the mesh object.
(Inherited from MeshInSpace.)
Public propertyMeshOutput (Inherited from MeshInSpace.)
Public propertyModifiableMesh (Inherited from MeshInSpace.)
Public propertyModifiableMeshCreatedByObject (Inherited from MeshInSpace.)
Public propertyMotionBlurFactor
The multiplier of the motion blur effect.
(Inherited from MeshInSpace.)
Public propertyName
The name of the component.
(Inherited from Component.)
Public propertyOccluder
Whether to object should be used as an occluder for occlusion culling.
(Inherited from MeshInSpace.)
Public propertyPaintLayersReplace (Inherited from MeshInSpace.)
Public propertyParent
Gets the parent object.
(Inherited from Component.)
Public propertyParentRoot
Gets the parent root object.
(Inherited from Component.)
Public propertyParentScene (Inherited from ObjectInSpace.)
Public propertyReceiveDecals
Whether it is possible to apply decals on the surface.
(Inherited from MeshInSpace.)
Public propertyRemainingLifetime
The lifetime of the component during the simulation.
(Inherited from ObjectInSpace.)
Public propertyRemoveFromParentQueued
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.)
Public propertyReplaceMaterial
Replaces all geometries of the mesh by another material.
(Inherited from MeshInSpace.)
Public propertyReplaceMaterialSelectively
Replaces selected geometries of the mesh by another material.
(Inherited from MeshInSpace.)
Public propertySaveSupport
Whether the object supports saving to a file.
(Inherited from Component.)
Public propertyScreenLabel
Sets the display of the on-screen label of the object in the scene editor.
(Inherited from Component.)
Public propertySpaceBounds (Inherited from ObjectInSpace.)
Public propertySpaceBoundsOverride (Inherited from ObjectInSpace.)
Public propertySpecialEffects
Specifies settings for special object effects, such as an outline effect.
(Inherited from MeshInSpace.)
Public propertyTesselation
The level of tessellation of rounded silhouettes.
Public propertyText
The text to display.
Public propertyThickness
The thickness of the generated mesh.
Public propertyTransform
The position, rotation and scale of the object.
(Inherited from ObjectInSpace.)
Public propertyTransformV
Simplier form of Transform.Value.
(Inherited from ObjectInSpace.)
Public propertyTypeSettingsPrivateObjects
Object settings when used as a type.
(Inherited from Component.)
Public propertyVerticalAlignment
The vertical alignment on the screen.
Public propertyVisibilityDistanceFactor
The factor of maximum visibility distance. The maximum distance is calculated based on the size of the object on the screen.
(Inherited from MeshInSpace.)
Public propertyVisible
Whether the object is visible in the scene.
(Inherited from ObjectInSpace.)
Public propertyVisibleInHierarchy (Inherited from ObjectInSpace.)
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