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SurfaceElement_Mesh Properties

The SurfaceElement_Mesh type exposes the following members.

Properties
  NameDescription
Public propertyAnyData
The user data of the component.
(Inherited from Component.)
Public propertyBaseType
Gets the base type of the object.
(Inherited from Component.)
Public propertyCastShadows
Whether to cast shadows on the other surfaces.
Public propertyCloneSupport
Whether the object supports cloning.
(Inherited from Component.)
Public propertyComponents
Gets the collection of the child components.
(Inherited from Component.)
Public propertyCreatedByBaseType
Whether the object is created using a base type.
(Inherited from Component.)
Public propertyDisplayInEditor
Whether to show the object in the editor.
(Inherited from Component.)
Public propertyDisposed
Whether the object is disposed.
(Inherited from Component.)
Public propertyEditorDocumentConfiguration
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.)
Public propertyEditorReadOnly
Whether the object is read only in the editor.
(Inherited from Component.)
Public propertyEditorReadOnlyInHierarchy
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.)
Public propertyEnabled
Whether the component is enabled. See also EnabledInHierarchy property.
(Inherited from Component.)
Public propertyEnabledInHierarchy
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.)
Public propertyEnabledInHierarchyAndIsNotResource
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.)
Public propertyHierarchyController
Gets the object hierarchy control controller.
(Inherited from Component.)
Public propertyMesh
The mesh used by the element.
Public propertyMotionBlurFactor
The multiplier of the motion blur effect.
Public propertyName
The name of the component.
(Inherited from Component.)
Public propertyParent
Gets the parent object.
(Inherited from Component.)
Public propertyParentRoot
Gets the parent root object.
(Inherited from Component.)
Public propertyParentSurfaceGroupOfElements (Inherited from SurfaceElement.)
Public propertyProbability
The probability of choosing this element from others when painting.
(Inherited from SurfaceElement.)
Public propertyReceiveDecals
Whether it is possible to apply decals on the surface.
Public propertyRemoveFromParentQueued
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.)
Public propertyReplaceMaterial
Replaces all geometries of the mesh by another material.
Public propertySaveSupport
Whether the object supports saving to a file.
(Inherited from Component.)
Public propertyScreenLabel
Sets the display of the on-screen label of the object in the scene editor.
(Inherited from Component.)
Public propertyTypeSettingsPrivateObjects
Object settings when used as a type.
(Inherited from Component.)
Public propertyVisibilityDistanceFactor
The factor of maximum visibility distance. The maximum distance is calculated based on the size of the object on the screen.
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