Sprite Properties | 
The Sprite type exposes the following members.
| Name | Description | |
|---|---|---|
| AdditionalItems | (Inherited from MeshInSpace.) | |
| AnyData | 
            The user data of the component.
              (Inherited from Component.) | |
| BaseType | 
            Gets the base type of the object.
              (Inherited from Component.) | |
| CanBeSelected | 
            Whether the object is selectable in the scene view.
              (Inherited from ObjectInSpace.) | |
| CanBeSelectedInHierarchy | (Inherited from ObjectInSpace.) | |
| CastShadows | 
            Whether to cast shadows on the other surfaces.
              (Inherited from MeshInSpace.) | |
| CloneSupport | 
            Whether the object supports cloning.
              (Inherited from Component.) | |
| Collision | 
            Whether to add a collision body. A shape of the body will take from Collision Definition of the mesh.
              (Inherited from MeshInSpace.) | |
| Color | 
            The base color and opacity multiplier.
              (Inherited from MeshInSpace.) | |
| Components | 
            Gets the collection of the child components.
              (Inherited from Component.) | |
| CreatedByBaseType | 
            Whether the object is created using a base type.
              (Inherited from Component.) | |
| CutVolumes | (Inherited from MeshInSpace.) | |
| DisplayInEditor | 
            Whether to show the object in the editor.
              (Inherited from Component.) | |
| Disposed | 
            Whether the object is disposed.
              (Inherited from Component.) | |
| EditorAllowRenderSelection | (Inherited from MeshInSpace.) | |
| EditorDocumentConfiguration | 
            Gets or sets the configuration data of the object's settings in the editor.
              (Inherited from Component.) | |
| EditorReadOnly | 
            Whether the object is read only in the editor.
              (Inherited from Component.) | |
| EditorReadOnlyInHierarchy | 
            Whether the object is read-only in the editor with respect to parent objects.
              (Inherited from Component.) | |
| Enabled | 
            Whether the component is enabled. Any functionality of component is not works when it disabled.
              (Inherited from Component.) | |
| EnabledInHierarchy | 
            Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
              (Inherited from Component.) | |
| EnabledInHierarchyAndIsInstance | 
            Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
              (Inherited from Component.) | |
| EnabledSelectionByCursor | (Inherited from ObjectInSpace.) | |
| HierarchyController | 
            Gets the object hierarchy control controller.
              (Inherited from Component.) | |
| Mesh | 
            The mesh used by the mesh object.
              (Inherited from MeshInSpace.) | |
| MeshOutput | (Overrides MeshInSpaceMeshOutput.) | |
| ModifiableMesh | (Inherited from MeshInSpace.) | |
| ModifiableMeshCreatedByObject | (Inherited from MeshInSpace.) | |
| MotionBlurFactor | 
            The multiplier of the motion blur effect.
              (Inherited from MeshInSpace.) | |
| Name | 
            The name of the component.
              (Inherited from Component.) | |
| NetworkID | (Inherited from Component.) | |
| NetworkIsClient | (Inherited from Component.) | |
| NetworkIsServer | 
            Whether to work in network server mode. It is false until the scene is not loaded.
              (Inherited from Component.) | |
| NetworkIsSingle | (Inherited from Component.) | |
| NetworkIsSingleOrClient | (Inherited from Component.) | |
| NetworkMode | 
            Whether to enable synchronization of the component between server and clients.
              (Inherited from Component.) | |
| NetworkModeUsers | (Inherited from Component.) | |
| Occluder | 
            Whether to object should be used as an occluder for occlusion culling.
              (Inherited from MeshInSpace.) | |
| PaintLayersReplace | (Inherited from MeshInSpace.) | |
| Parent | 
            Gets the parent object.
              (Inherited from Component.) | |
| ParentRoot | 
            Gets the parent root object.
              (Inherited from Component.) | |
| ParentScene | (Inherited from ObjectInSpace.) | |
| PhysicalBody | (Inherited from MeshInSpace.) | |
| PhysicalBodyAngularVelocity | 
            The initial angular velocity of the body.
              (Inherited from MeshInSpace.) | |
| PhysicalBodyLinearVelocity | 
            The initial linear velocity of the body.
              (Inherited from MeshInSpace.) | |
| ReceiveDecals | 
            Whether it is possible to apply decals on the surface.
              (Inherited from MeshInSpace.) | |
| RemainingLifetime | 
            The lifetime of the component during the simulation.
              (Inherited from ObjectInSpace.) | |
| RemoveFromParentQueued | 
            Whether the object is placed in the detach queue from the parent.
              (Inherited from Component.) | |
| ReplaceMaterial | 
            Replaces all geometries of the mesh by another material.
              (Inherited from MeshInSpace.) | |
| SaveSupport | 
            Whether the object supports saving to a file.
              (Inherited from Component.) | |
| ScreenLabel | 
            The displaying mode of an on-screen label of the component in the scene editor.
              (Inherited from Component.) | |
| SpaceBounds | (Inherited from ObjectInSpace.) | |
| SpaceBoundsOctreeOverride | (Inherited from ObjectInSpace.) | |
| SpaceBoundsOverride | (Inherited from ObjectInSpace.) | |
| SpecialEffects | 
            Specifies settings for special object effects, such as an outline effect.
              (Inherited from MeshInSpace.) | |
| Static | 
            Whether to enable a static mode which improves rendering speed. Internally static objects are grouped into batches.
              (Inherited from MeshInSpace.) | |
| StaticShadows | 
            Whether to allow static shadow optimization for this object.
              (Inherited from MeshInSpace.) | |
| Transform | 
            The position, rotation and scale of the object.
              (Inherited from ObjectInSpace.) | |
| TransformV | 
            Simplier form of Transform.Value.
              (Inherited from ObjectInSpace.) | |
| TransformVisualOverride | (Inherited from MeshInSpace.) | |
| TypeSettingsPrivateObjects | 
            Object settings when used as a type.
              (Inherited from Component.) | |
| UV | 
            UV texture coordinates.
              | |
| VisibilityDistanceFactor | 
            The factor of maximum visibility distance. The maximum distance is calculated based on the size of the object on the screen.
              (Inherited from MeshInSpace.) | |
| Visible | 
            Whether the object is visible in the scene.
              (Inherited from ObjectInSpace.) | |
| VisibleInHierarchy | (Inherited from ObjectInSpace.) |