SkeletonBone Properties | 
The SkeletonBone type exposes the following members.
| Name | Description | |
|---|---|---|
| AnyData | 
            The user data of the component.
              (Inherited from Component.) | |
| BaseType | 
            Gets the base type of the object.
              (Inherited from Component.) | |
| CloneSupport | 
            Whether the object supports cloning.
              (Inherited from Component.) | |
| Components | 
            Gets the collection of the child components.
              (Inherited from Component.) | |
| CreatedByBaseType | 
            Whether the object is created using a base type.
              (Inherited from Component.) | |
| DisplayInEditor | 
            Whether to show the object in the editor.
              (Inherited from Component.) | |
| Disposed | 
            Whether the object is disposed.
              (Inherited from Component.) | |
| EditorDocumentConfiguration | 
            Gets or sets the configuration data of the object's settings in the editor.
              (Inherited from Component.) | |
| EditorReadOnly | 
            Whether the object is read only in the editor.
              (Inherited from Component.) | |
| EditorReadOnlyInHierarchy | 
            Whether the object is read-only in the editor with respect to parent objects.
              (Inherited from Component.) | |
| Enabled | 
            Whether the component is enabled. Any functionality of component is not works when it disabled.
              (Inherited from Component.) | |
| EnabledInHierarchy | 
            Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
              (Inherited from Component.) | |
| EnabledInHierarchyAndIsInstance | 
            Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
              (Inherited from Component.) | |
| HierarchyController | 
            Gets the object hierarchy control controller.
              (Inherited from Component.) | |
| Name | 
            The name of the component.
              (Inherited from Component.) | |
| NetworkID | (Inherited from Component.) | |
| NetworkIsClient | (Inherited from Component.) | |
| NetworkIsServer | 
            Whether to work in network server mode. It is false until the scene is not loaded.
              (Inherited from Component.) | |
| NetworkIsSingle | (Inherited from Component.) | |
| NetworkIsSingleOrClient | (Inherited from Component.) | |
| NetworkMode | 
            Whether to enable synchronization of the component between server and clients.
              (Inherited from Component.) | |
| NetworkModeUsers | (Inherited from Component.) | |
| Parent | 
            Gets the parent object.
              (Inherited from Component.) | |
| ParentRoot | 
            Gets the parent root object.
              (Inherited from Component.) | |
| RemoveFromParentQueued | 
            Whether the object is placed in the detach queue from the parent.
              (Inherited from Component.) | |
| SaveSupport | 
            Whether the object supports saving to a file.
              (Inherited from Component.) | |
| ScreenLabel | 
            The displaying mode of an on-screen label of the component in the scene editor.
              (Inherited from Component.) | |
| Transform | 
            The position, rotation and scale of the bone. By default only position are stored in the property, rotation and scale are applied to key frames.
              | |
| TransformV | ||
| TypeSettingsPrivateObjects | 
            Object settings when used as a type.
              (Inherited from Component.) |