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RegulatorType Properties

The RegulatorType type exposes the following members.

Properties
 NameDescription
Public propertyAllowInteract Whether to allow user interaction with the object.
Public propertyAngleRange Specifies the angle value of the markers for maximum and maximum value.
Public propertyAnyData The user data of the component.
(Inherited from Component)
Public propertyBaseMesh The mesh of the base.
Public propertyBaseType Gets the base type of the object.
(Inherited from Component)
Public propertyButtonMesh The mesh of the button.
Public propertyButtonMeshPosition The position offset of the button mesh.
Public propertyChangeSpeed Change the value of an object per second.
Public propertyCloneSupport Whether the object supports cloning.
(Inherited from Component)
Public propertyComponents Gets the collection of the child components.
(Inherited from Component)
Public propertyCreatedByBaseType Whether the object is created using a base type.
(Inherited from Component)
Public propertyDisplayInEditor Whether to show the object in the editor.
(Inherited from Component)
Public propertyDisposed Whether the object is disposed.
(Inherited from Component)
Public propertyEditorDocumentConfiguration Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component)
Public propertyEditorReadOnly Whether the object is read only in the editor.
(Inherited from Component)
Public propertyEditorReadOnlyInHierarchy Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component)
Public propertyEnabled Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component)
Public propertyEnabledInHierarchy Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component)
Public propertyEnabledInHierarchyAndIsInstance Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component)
Public propertyExpandSpaceBounds The additional expanding the component's bounds by axes.
Public propertyHierarchyController Gets the object hierarchy control controller.
(Inherited from Component)
Public propertyIndicatorMaxMaterialActivated The material of the max indicator in activated state.
Public propertyIndicatorMaxMesh The mesh of the max indicator.
Public propertyIndicatorMaxMeshPosition The position offset of the max indicator mesh.
Public propertyIndicatorMinMaterialActivated The material of the min indicator in activated state.
Public propertyIndicatorMinMesh The mesh of the max indicator.
Public propertyIndicatorMinMeshPosition The position offset of the min indicator mesh.
Public propertyIsResource
(Inherited from Component)
Public propertyMarkerCurrentMesh The mesh of the current marker.
Public propertyMarkerCurrentMeshPosition The position offset of the current marker mesh.
Public propertyMarkerMaxMesh The mesh of the max marker.
Public propertyMarkerMaxMeshPosition The position offset of the max marker mesh.
Public propertyMarkerMeshPositionDependingAngleOffset The position offset of the markers depending current rotation angle.
Public propertyMarkerMinMesh The mesh of the max marker.
Public propertyMarkerMinMeshPosition The position offset of the min marker mesh.
Public propertyName The name of the component.
(Inherited from Component)
Public propertyNetworkID
(Inherited from Component)
Public propertyNetworkIsClient
(Inherited from Component)
Public propertyNetworkIsServer Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component)
Public propertyNetworkIsSingle
(Inherited from Component)
Public propertyNetworkIsSingleOrClient
(Inherited from Component)
Public propertyNetworkMode Whether to enable synchronization of the component between server and clients.
(Inherited from Component)
Public propertyNetworkModeUsers
(Inherited from Component)
Public propertyParent Gets the parent object.
(Inherited from Component)
Public propertyParentRoot Gets the parent root object.
(Inherited from Component)
Public propertyRemoveFromParentQueued Whether the object is placed in the detach queue from the parent.
(Inherited from Component)
Public propertySaveSupport Whether the object supports saving to a file.
(Inherited from Component)
Public propertyScreenLabel The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component)
Public propertySoundTick The sound that is played when changing.
Public propertySoundTickFrequency The frequency of tick sounds.
Public propertyTypeSettingsPrivateObjects Object settings when used as a type.
(Inherited from Component)
Public propertyValueRange Specifies the range of possible values.
Public propertyValveOffset The offset by X from the switch to the center of the valve.
Public propertyValveRadius The radius of the valve.
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See Also