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RegulatorType Properties

The RegulatorType type exposes the following members.

Properties
  NameDescription
Public propertyAllowInteract
Whether to allow user interaction with the object.
Public propertyAngleRange
Specifies the angle value of the markers for maximum and maximum value.
Public propertyAnyData
The user data of the component.
(Inherited from Component.)
Public propertyBaseMesh
The mesh of the base.
Public propertyBaseType
Gets the base type of the object.
(Inherited from Component.)
Public propertyButtonMesh
The mesh of the button.
Public propertyButtonMeshPosition
The position offset of the button mesh.
Public propertyChangeSpeed
Change the value of an object per second.
Public propertyCloneSupport
Whether the object supports cloning.
(Inherited from Component.)
Public propertyComponents
Gets the collection of the child components.
(Inherited from Component.)
Public propertyCreatedByBaseType
Whether the object is created using a base type.
(Inherited from Component.)
Public propertyDisplayInEditor
Whether to show the object in the editor.
(Inherited from Component.)
Public propertyDisposed
Whether the object is disposed.
(Inherited from Component.)
Public propertyEditorDocumentConfiguration
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.)
Public propertyEditorReadOnly
Whether the object is read only in the editor.
(Inherited from Component.)
Public propertyEditorReadOnlyInHierarchy
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.)
Public propertyEnabled
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.)
Public propertyEnabledInHierarchy
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.)
Public propertyEnabledInHierarchyAndIsInstance
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.)
Public propertyExpandSpaceBounds
The additional expanding the component's bounds by axes.
Public propertyHierarchyController
Gets the object hierarchy control controller.
(Inherited from Component.)
Public propertyIndicatorMaxMaterialActivated
The material of the max indicator in activated state.
Public propertyIndicatorMaxMesh
The mesh of the max indicator.
Public propertyIndicatorMaxMeshPosition
The position offset of the max indicator mesh.
Public propertyIndicatorMinMaterialActivated
The material of the min indicator in activated state.
Public propertyIndicatorMinMesh
The mesh of the max indicator.
Public propertyIndicatorMinMeshPosition
The position offset of the min indicator mesh.
Public propertyMarkerCurrentMesh
The mesh of the current marker.
Public propertyMarkerCurrentMeshPosition
The position offset of the current marker mesh.
Public propertyMarkerMaxMesh
The mesh of the max marker.
Public propertyMarkerMaxMeshPosition
The position offset of the max marker mesh.
Public propertyMarkerMeshPositionDependingAngleOffset
The position offset of the markers depending current rotation angle.
Public propertyMarkerMinMesh
The mesh of the max marker.
Public propertyMarkerMinMeshPosition
The position offset of the min marker mesh.
Public propertyName
The name of the component.
(Inherited from Component.)
Public propertyNetworkID (Inherited from Component.)
Public propertyNetworkIsClient (Inherited from Component.)
Public propertyNetworkIsServer
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.)
Public propertyNetworkIsSingle (Inherited from Component.)
Public propertyNetworkIsSingleOrClient (Inherited from Component.)
Public propertyNetworkMode
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.)
Public propertyNetworkModeUsers (Inherited from Component.)
Public propertyParent
Gets the parent object.
(Inherited from Component.)
Public propertyParentRoot
Gets the parent root object.
(Inherited from Component.)
Public propertyRemoveFromParentQueued
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.)
Public propertySaveSupport
Whether the object supports saving to a file.
(Inherited from Component.)
Public propertyScreenLabel
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.)
Public propertySoundTick
The sound that is played when changing.
Public propertySoundTickFrequency
The frequency of tick sounds.
Public propertyTypeSettingsPrivateObjects
Object settings when used as a type.
(Inherited from Component.)
Public propertyValueRange
Specifies the range of possible values.
Public propertyValveOffset
The offset by X from the switch to the center of the valve.
Public propertyValveRadius
The radius of the valve.
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See Also