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ProjectSettingsPage_General Properties

The ProjectSettingsPage_General type exposes the following members.

Properties
  NameDescription
Public propertyAnyData
The user data of the component.
(Inherited from Component.)
Public propertyBaseType
Gets the base type of the object.
(Inherited from Component.)
Public propertyCloneSupport
Whether the object supports cloning.
(Inherited from Component.)
Public propertyCloudProjectName
The name of the world.
Public propertyComponents
Gets the collection of the child components.
(Inherited from Component.)
Public propertyCreatedByBaseType
Whether the object is created using a base type.
(Inherited from Component.)
Public propertyCustomizeWindowsStyle
Whether to use custom style for window title bars. Restart the editor to apply changes.
Public propertyDisplayHierarchyOfObjectsInSettingsWindow
Whether to enable an additional objects tree in the Settings window. This makes it possible to work with objects more flexibly, although it takes up more space in the window.
Public propertyDisplayInEditor
Whether to show the object in the editor.
(Inherited from Component.)
Public propertyDisposed
Whether the object is disposed.
(Inherited from Component.)
Public propertyEditorDocumentConfiguration
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.)
Public propertyEditorReadOnly
Whether the object is read only in the editor.
(Inherited from Component.)
Public propertyEditorReadOnlyInHierarchy
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.)
Public propertyEnabled
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.)
Public propertyEnabledInHierarchy
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.)
Public propertyEnabledInHierarchyAndIsInstance
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.)
Public propertyEngineSplashScreenStyle
The style of the engine splash screen when the application is launched.
Public propertyHierarchyController
Gets the object hierarchy control controller.
(Inherited from Component.)
Public propertyInitialUIScreen
Initial UI file when starting the project application.
Public propertyLanguage
The language of the editor. Restart the editor to apply changes.
Public propertyMaxFramesPerSecondDocument
The maximum FPS in the document.
Public propertyMaxFramesPerSecondPreview
The maximum FPS in the preview.
Public propertyName
The name of the component.
(Inherited from Component.)
Public propertyNetworkID (Inherited from Component.)
Public propertyNetworkIsClient (Inherited from Component.)
Public propertyNetworkIsServer
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.)
Public propertyNetworkIsSingle (Inherited from Component.)
Public propertyNetworkIsSingleOrClient (Inherited from Component.)
Public propertyNetworkMode
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.)
Public propertyNetworkModeUsers (Inherited from Component.)
Public propertyParent
Gets the parent object.
(Inherited from Component.)
Public propertyParentRoot
Gets the parent root object.
(Inherited from Component.)
Public propertyProjectName
The name of the project.
Public propertyPropertiesMaxCountCollectionItemsToDisplay
The maximum number of items that can be displayed for collections in the Settings window.
Public propertyRemoveFromParentQueued
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.)
Public propertyRunPlayerFromEditorInFullscreen
Whether to launch the Player in fullscreen mode.
Public propertySaveSupport
Whether the object supports saving to a file.
(Inherited from Component.)
Public propertySceneAutoPlay
A scene to run automatically when the Player started.
Public propertyScreenLabel
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.)
Public propertyShowCenteringBorders
Whether to show centering borders for mesh and surface editors to help take screenshots for the store.
Public propertySimulationStepsPerSecond
The number of simulation steps per second.
Public propertySimulationStepsPerSecondInv
Public propertySoundVolume
The volume of the sound playback.
Public propertyTheme
The theme of the editor. Restart the editor to apply changes.
Public propertyTypeSettingsPrivateObjects
Object settings when used as a type.
(Inherited from Component.)
Public propertyUserMode (Inherited from ProjectSettingsPage.)
Public propertyWindowSize
The initial window size of the project window for Normal window state.
Public propertyWindowSizeApplySystemFontScale
Whether to apply the system font scale to Window Size.
Public propertyWindowSizeMinimal
The minimal size of the app window.
Public propertyWindowState
The initial state of the project window. When set to Auto, it will enabled Fullscreen mode or Maximized mode when run from the editor.
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