PaintLayer Properties |
The PaintLayer type exposes the following members.
| Name | Description | |
|---|---|---|
| AnyData |
The user data of the component.
(Inherited from Component.) | |
| BaseType |
Gets the base type of the object.
(Inherited from Component.) | |
| BlendMode |
The technique of rendering of the layer. NoBlend mode is useful when you need mix surface objects of several layers.
| |
| CloneSupport |
Whether the object supports cloning.
(Inherited from Component.) | |
| Components |
Gets the collection of the child components.
(Inherited from Component.) | |
| CreatedByBaseType |
Whether the object is created using a base type.
(Inherited from Component.) | |
| DisplayInEditor |
Whether to show the object in the editor.
(Inherited from Component.) | |
| Disposed |
Whether the object is disposed.
(Inherited from Component.) | |
| EditorDocumentConfiguration |
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.) | |
| EditorReadOnly |
Whether the object is read only in the editor.
(Inherited from Component.) | |
| EditorReadOnlyInHierarchy |
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.) | |
| Enabled |
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.) | |
| EnabledInHierarchy |
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
| EnabledInHierarchyAndIsInstance |
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
| HierarchyController |
Gets the object hierarchy control controller.
(Inherited from Component.) | |
| Mask |
The editable mask of the layer.
| |
| MaskFormat |
The format of the mask data.
| |
| MaskImage |
The mask in a form of texture.
| |
| Material |
The material of the layer.
| |
| MaterialColor |
The base color and opacity multiplier of the material.
| |
| Name |
The name of the component.
(Inherited from Component.) | |
| NetworkID | (Inherited from Component.) | |
| NetworkIsClient | (Inherited from Component.) | |
| NetworkIsServer |
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.) | |
| NetworkIsSingle | (Inherited from Component.) | |
| NetworkIsSingleOrClient | (Inherited from Component.) | |
| NetworkMode |
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.) | |
| NetworkModeUsers | (Inherited from Component.) | |
| Parent |
Gets the parent object.
(Inherited from Component.) | |
| ParentRoot |
Gets the parent root object.
(Inherited from Component.) | |
| RemoveFromParentQueued |
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.) | |
| SaveSupport |
Whether the object supports saving to a file.
(Inherited from Component.) | |
| ScreenLabel |
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.) | |
| Surface |
The surface of the layer.
| |
| SurfaceObjects |
Whether to create objects of the surface.
| |
| SurfaceObjectsCastShadows |
Whether to cast shadows on the other surfaces of surface objects.
| |
| SurfaceObjectsCollision |
Whether to enable a collision detection. A collision definition of the mesh is used.
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| SurfaceObjectsColor |
The base color and opacity multiplier of the surface objects.
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| SurfaceObjectsDistribution |
The scale the distribution of surface objects.
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| SurfaceObjectsScale |
The scale of surface objects size.
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| SurfaceObjectsVisibilityDistanceFactor |
The factor of maximum visibility distance of surface objects. The maximum distance is calculated based on the size of the object on the screen.
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| TypeSettingsPrivateObjects |
Object settings when used as a type.
(Inherited from Component.) | |
| UVScale |
The multiplier of texture coordinates for texture sampling.
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