MeshInSpace Properties |
The MeshInSpace type exposes the following members.
| Name | Description | |
|---|---|---|
| AdditionalItems | ||
| AnyData |
The user data of the component.
(Inherited from Component.) | |
| BaseType |
Gets the base type of the object.
(Inherited from Component.) | |
| CanBeSelected |
Whether the object is selectable in the scene view.
(Inherited from ObjectInSpace.) | |
| CanBeSelectedInHierarchy | (Inherited from ObjectInSpace.) | |
| CastShadows |
Whether to cast shadows on the other surfaces.
| |
| CloneSupport |
Whether the object supports cloning.
(Inherited from Component.) | |
| Collision |
Whether to add a collision body. A shape of the body will take from Collision Definition of the mesh.
| |
| Color |
The base color and opacity multiplier.
| |
| Components |
Gets the collection of the child components.
(Inherited from Component.) | |
| CreatedByBaseType |
Whether the object is created using a base type.
(Inherited from Component.) | |
| CutVolumes | ||
| DisplayInEditor |
Whether to show the object in the editor.
(Inherited from Component.) | |
| Disposed |
Whether the object is disposed.
(Inherited from Component.) | |
| EditorAllowRenderSelection | ||
| EditorDocumentConfiguration |
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.) | |
| EditorReadOnly |
Whether the object is read only in the editor.
(Inherited from Component.) | |
| EditorReadOnlyInHierarchy |
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.) | |
| Enabled |
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.) | |
| EnabledInHierarchy |
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
| EnabledInHierarchyAndIsInstance |
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
| EnabledSelectionByCursor | (Inherited from ObjectInSpace.) | |
| HierarchyController |
Gets the object hierarchy control controller.
(Inherited from Component.) | |
| Mesh |
The mesh used by the mesh object.
| |
| MeshOutput | ||
| ModifiableMesh | ||
| ModifiableMeshCreatedByObject | ||
| MotionBlurFactor |
The multiplier of the motion blur effect.
| |
| Name |
The name of the component.
(Inherited from Component.) | |
| NetworkID | (Inherited from Component.) | |
| NetworkIsClient | (Inherited from Component.) | |
| NetworkIsServer |
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.) | |
| NetworkIsSingle | (Inherited from Component.) | |
| NetworkIsSingleOrClient | (Inherited from Component.) | |
| NetworkMode |
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.) | |
| NetworkModeUsers | (Inherited from Component.) | |
| Occluder |
Whether to object should be used as an occluder for occlusion culling.
| |
| PaintLayersReplace | ||
| Parent |
Gets the parent object.
(Inherited from Component.) | |
| ParentRoot |
Gets the parent root object.
(Inherited from Component.) | |
| ParentScene | (Inherited from ObjectInSpace.) | |
| PhysicalBody | ||
| PhysicalBodyAngularVelocity |
The initial angular velocity of the body.
| |
| PhysicalBodyLinearVelocity |
The initial linear velocity of the body.
| |
| ReceiveDecals |
Whether it is possible to apply decals on the surface.
| |
| RemainingLifetime |
The lifetime of the component during the simulation.
(Inherited from ObjectInSpace.) | |
| RemoveFromParentQueued |
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.) | |
| ReplaceMaterial |
Replaces all geometries of the mesh by another material.
| |
| SaveSupport |
Whether the object supports saving to a file.
(Inherited from Component.) | |
| ScreenLabel |
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.) | |
| SpaceBounds | (Inherited from ObjectInSpace.) | |
| SpaceBoundsOctreeOverride | (Inherited from ObjectInSpace.) | |
| SpaceBoundsOverride | (Inherited from ObjectInSpace.) | |
| SpecialEffects |
Specifies settings for special object effects, such as an outline effect.
| |
| Static |
Whether to enable a static mode which improves rendering speed. Internally static objects are grouped into batches.
| |
| StaticShadows |
Whether to allow static shadow optimization for this object.
| |
| Transform |
The position, rotation and scale of the object.
(Inherited from ObjectInSpace.) | |
| TransformV |
Simplier form of Transform.Value.
(Inherited from ObjectInSpace.) | |
| TransformVisualOverride | ||
| TypeSettingsPrivateObjects |
Object settings when used as a type.
(Inherited from Component.) | |
| VisibilityDistanceFactor |
The factor of maximum visibility distance. The maximum distance is calculated based on the size of the object on the screen.
| |
| Visible |
Whether the object is visible in the scene.
(Inherited from ObjectInSpace.) | |
| VisibleInHierarchy | (Inherited from ObjectInSpace.) |