| MeshGeometry Properties | 
The MeshGeometry type exposes the following members.
 Properties
Properties| Name | Description | |
|---|---|---|
|  | AnyData | 
            The user data of the component.
            (Inherited from Component.) | 
|  | BaseType | 
            Gets the base type of the object.
            (Inherited from Component.) | 
|  | CloneSupport | 
            Whether the object supports cloning.
            (Inherited from Component.) | 
|  | Components | 
            Gets the collection of the child components.
            (Inherited from Component.) | 
|  | CreatedByBaseType | 
            Whether the object is created using a base type.
            (Inherited from Component.) | 
|  | DisplayInEditor | 
            Whether to show the object in the editor.
            (Inherited from Component.) | 
|  | Disposed | 
            Whether the object is disposed.
            (Inherited from Component.) | 
|  | EditorDocumentConfiguration | 
            Gets or sets the configuration data of the object's settings in the editor.
            (Inherited from Component.) | 
|  | EditorReadOnly | 
            Whether the object is read only in the editor.
            (Inherited from Component.) | 
|  | EditorReadOnlyInHierarchy | 
            Whether the object is read-only in the editor with respect to parent objects.
            (Inherited from Component.) | 
|  | Enabled | 
            Whether the component is enabled. Any functionality of component is not works when it disabled.
            (Inherited from Component.) | 
|  | EnabledInHierarchy | 
            Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
            (Inherited from Component.) | 
|  | EnabledInHierarchyAndIsInstance | 
            Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
            (Inherited from Component.) | 
|  | HierarchyController | 
            Gets the object hierarchy control controller.
            (Inherited from Component.) | 
|  | Indices | 
            The mesh geometry indices data.
             | 
|  | Material | 
            The material of a mesh geometry.
             | 
|  | Name | 
            The name of the component.
            (Inherited from Component.) | 
|  | NetworkID | (Inherited from Component.) | 
|  | NetworkIsClient | (Inherited from Component.) | 
|  | NetworkIsServer | 
            Whether to work in network server mode. It is false until the scene is not loaded.
            (Inherited from Component.) | 
|  | NetworkIsSingle | (Inherited from Component.) | 
|  | NetworkIsSingleOrClient | (Inherited from Component.) | 
|  | NetworkMode | 
            Whether to enable synchronization of the component between server and clients.
            (Inherited from Component.) | 
|  | NetworkModeUsers | (Inherited from Component.) | 
|  | Parent | 
            Gets the parent object.
            (Inherited from Component.) | 
|  | ParentMesh | |
|  | ParentRoot | 
            Gets the parent root object.
            (Inherited from Component.) | 
|  | RemoveFromParentQueued | 
            Whether the object is placed in the detach queue from the parent.
            (Inherited from Component.) | 
|  | SaveSupport | 
            Whether the object supports saving to a file.
            (Inherited from Component.) | 
|  | ScreenLabel | 
            The displaying mode of an on-screen label of the component in the scene editor.
            (Inherited from Component.) | 
|  | TypeSettingsPrivateObjects | 
            Object settings when used as a type.
            (Inherited from Component.) | 
|  | UnwrappedUV | 
            Specifies what texture coordinate channel contains unwrapped UV coordinates.
             | 
|  | VertexStructure | 
            The structure of the mesh vertex.
             | 
|  | Vertices | 
            The mesh geometry vertices data.
             | 
|  | VoxelCount | 
            The amount of voxels in the grid.
             | 
|  | VoxelData | 
            A voxelized data of the mesh.
             | 
|  | VoxelFillHolesDistance | 
            The fill holes distance setting of a voxel grid.
             | 
|  | VoxelFormat | 
            The format of a voxel grid.
             | 
|  | VoxelGridSize | 
            The size of a voxel grid.
             | 
 See Also
See Also