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Mesh Properties

The Mesh type exposes the following members.

Properties
 NameDescription
Public propertyAllowDisposeBuffers 
Public propertyAnyData The user data of the component.
(Inherited from Component)
Public propertyBaseType Gets the base type of the object.
(Inherited from Component)
Public propertyBillboard Whether to treat the mesh as a billboard. When drawing the mesh will turn to face the camera.
Public propertyBillboardPositionOffset The billboard's translation offset from the pivot of the mesh.
Public propertyBillboardShadowOffset Indent multiplier when rendering shadows to fix overlapping effect of the object with the shadow.
Public propertyCalculateExtractedDataAndBounds 
Public propertyCastShadows Whether to cast shadows on the other surfaces.
Public propertyCloneSupport Whether the object supports cloning.
(Inherited from Component)
Public propertyComponents Gets the collection of the child components.
(Inherited from Component)
Public propertyCreatedByBaseType Whether the object is created using a base type.
(Inherited from Component)
Public propertyDisplayInEditor Whether to show the object in the editor.
(Inherited from Component)
Public propertyDisposed Whether the object is disposed.
(Inherited from Component)
Public propertyEditorDisplayBinormals Whether to display mesh binormals in the editor.
Public propertyEditorDisplayBounds Whether to display mesh bounds in the editor.
Public propertyEditorDisplayCollision Whether the mesh collision displayed in the editor.
Public propertyEditorDisplayLOD Whether to display number of level of detail in the editor.
Public propertyEditorDisplayNormals Whether to display mesh normals in the editor.
Public propertyEditorDisplayPivot Whether the mesh pivot displayed in the editor.
Public propertyEditorDisplayProxyMesh Whether to display the proxy mesh of the virtualized mesh.
Public propertyEditorDisplaySkeleton Whether to the mesh skeleton displayed in the editor.
Public propertyEditorDisplayTangents Whether to display mesh tangents in the editor.
Public propertyEditorDisplayTriangles Whether to display mesh triangles in the editor.
Public propertyEditorDisplayUV Whether to display mesh uv's in the editor.
Public propertyEditorDisplayVertexColor Whether to display mesh vertex colors in the editor.
Public propertyEditorDisplayVertices Whether to display mesh vertices in the editor.
Public propertyEditorDocumentConfiguration Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component)
Public propertyEditorPlayAnimation Specifies the animation name to play in the editor.
Public propertyEditorReadOnly Whether the object is read only in the editor.
(Inherited from Component)
Public propertyEditorReadOnlyInHierarchy Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component)
Public propertyEnabled Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component)
Public propertyEnabledInHierarchy Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component)
Public propertyEnabledInHierarchyAndIsInstance Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component)
Public propertyHierarchyController Gets the object hierarchy control controller.
(Inherited from Component)
Public propertyIsResource
(Inherited from Component)
Public propertyLODScale The distance multiplier when determining the level of detail.
Public propertyLODScaleShadows The distance multiplier when determining the level of detail for shadows. Set 100 or more to always use the best LOD for shadows.
Public propertyName The name of the component.
(Inherited from Component)
Public propertyNetworkID
(Inherited from Component)
Public propertyNetworkIsClient
(Inherited from Component)
Public propertyNetworkIsServer Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component)
Public propertyNetworkIsSingle
(Inherited from Component)
Public propertyNetworkIsSingleOrClient
(Inherited from Component)
Public propertyNetworkMode Whether to enable synchronization of the component between server and clients.
(Inherited from Component)
Public propertyNetworkModeUsers
(Inherited from Component)
Public propertyParent Gets the parent object.
(Inherited from Component)
Public propertyParentRoot Gets the parent root object.
(Inherited from Component)
Public propertyRemoveFromParentQueued Whether the object is placed in the detach queue from the parent.
(Inherited from Component)
Public propertyResult The result provided by the object.
(Inherited from ResultCompileT)
Public propertyResultCompileUpdateMode Mode update of the object.
(Inherited from ResultCompileT)
Public propertySaveSupport Whether the object supports saving to a file.
(Inherited from Component)
Public propertyScreenLabel The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component)
Public propertyShouldRecompile Whether to update the resulting object data.
(Inherited from ResultCompileT)
Public propertySkeleton The skeleton of the skinned mesh.
Public propertyStructure 
Public propertyStructureInfo 
Public propertyTypeSettingsPrivateObjects Object settings when used as a type.
(Inherited from Component)
Public propertyVisibilityDistanceFactor The factor of maximum visibility distance. The maximum distance is calculated based on the size of the object on the screen.
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