Mesh Properties |
The Mesh type exposes the following members.
| Name | Description | |
|---|---|---|
| AllowDisposeBuffers | ||
| AnyData |
The user data of the component.
(Inherited from Component.) | |
| BaseType |
Gets the base type of the object.
(Inherited from Component.) | |
| Billboard |
Whether to treat the mesh as a billboard. When drawing the mesh will turn to face the camera.
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| BillboardPositionOffset |
The billboard's translation offset from the pivot of the mesh.
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| BillboardShadowOffset |
Indent multiplier when rendering shadows to fix overlapping effect of the object with the shadow.
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| CalculateExtractedDataAndBounds | ||
| CastShadows |
Whether to cast shadows on the other surfaces.
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| CloneSupport |
Whether the object supports cloning.
(Inherited from Component.) | |
| Components |
Gets the collection of the child components.
(Inherited from Component.) | |
| CreatedByBaseType |
Whether the object is created using a base type.
(Inherited from Component.) | |
| DisplayInEditor |
Whether to show the object in the editor.
(Inherited from Component.) | |
| Disposed |
Whether the object is disposed.
(Inherited from Component.) | |
| EditorDisplayBinormals |
Whether to display mesh binormals in the editor.
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| EditorDisplayBounds |
Whether to display mesh bounds in the editor.
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| EditorDisplayCollision |
Whether the mesh collision displayed in the editor.
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| EditorDisplayLOD |
Whether to display number of level of detail in the editor.
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| EditorDisplayNormals |
Whether to display mesh normals in the editor.
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| EditorDisplayPivot |
Whether the mesh pivot displayed in the editor.
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| EditorDisplayProxyMesh |
Whether to display the proxy mesh of the virtualized mesh.
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| EditorDisplaySkeleton |
Whether to the mesh skeleton displayed in the editor.
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| EditorDisplayTangents |
Whether to display mesh tangents in the editor.
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| EditorDisplayTriangles |
Whether to display mesh triangles in the editor.
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| EditorDisplayUV |
Whether to display mesh uv's in the editor.
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| EditorDisplayVertexColor |
Whether to display mesh vertex colors in the editor.
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| EditorDisplayVertices |
Whether to display mesh vertices in the editor.
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| EditorDocumentConfiguration |
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.) | |
| EditorPlayAnimation |
Specifies the animation name to play in the editor.
| |
| EditorReadOnly |
Whether the object is read only in the editor.
(Inherited from Component.) | |
| EditorReadOnlyInHierarchy |
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.) | |
| Enabled |
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.) | |
| EnabledInHierarchy |
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
| EnabledInHierarchyAndIsInstance |
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
| HierarchyController |
Gets the object hierarchy control controller.
(Inherited from Component.) | |
| LODScale |
The distance multiplier when determining the level of detail.
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| LODScaleShadows |
The distance multiplier when determining the level of detail for shadows. Set 100 or more to always use the best LOD for shadows.
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| Name |
The name of the component.
(Inherited from Component.) | |
| NetworkID | (Inherited from Component.) | |
| NetworkIsClient | (Inherited from Component.) | |
| NetworkIsServer |
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.) | |
| NetworkIsSingle | (Inherited from Component.) | |
| NetworkIsSingleOrClient | (Inherited from Component.) | |
| NetworkMode |
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.) | |
| NetworkModeUsers | (Inherited from Component.) | |
| Parent |
Gets the parent object.
(Inherited from Component.) | |
| ParentRoot |
Gets the parent root object.
(Inherited from Component.) | |
| RemoveFromParentQueued |
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.) | |
| Result |
The result provided by the object.
(Inherited from ResultCompileT.) | |
| ResultCompileUpdateMode |
Mode update of the object.
(Inherited from ResultCompileT.) | |
| SaveSupport |
Whether the object supports saving to a file.
(Inherited from Component.) | |
| ScreenLabel |
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.) | |
| ShouldRecompile |
Whether to update the resulting object data.
(Inherited from ResultCompileT.) | |
| Skeleton |
The skeleton of the skinned mesh.
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| Structure | ||
| StructureInfo | ||
| TypeSettingsPrivateObjects |
Object settings when used as a type.
(Inherited from Component.) | |
| VisibilityDistanceFactor |
The factor of maximum visibility distance. The maximum distance is calculated based on the size of the object on the screen.
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