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Import3D Properties

The Import3D type exposes the following members.

Properties
  NameDescription
Public propertyAnyData
The user data of the component.
(Inherited from Component.)
Public propertyBaseType
Gets the base type of the object.
(Inherited from Component.)
Public propertyCenterBySize
Whether to move models to center by result bounding box.
Public propertyCloneSupport
Whether the object supports cloning.
(Inherited from Component.)
Public propertyComponents
Gets the collection of the child components.
(Inherited from Component.)
Public propertyCreatedByBaseType
Whether the object is created using a base type.
(Inherited from Component.)
Public propertyDeleteUnusedMaterials
Whether to delete unused materials.
Public propertyDisplayInEditor
Whether to show the object in the editor.
(Inherited from Component.)
Public propertyDisposed
Whether the object is disposed.
(Inherited from Component.)
Public propertyEditorDocumentConfiguration
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.)
Public propertyEditorReadOnly
Whether the object is read only in the editor.
(Inherited from Component.)
Public propertyEditorReadOnlyInHierarchy
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.)
Public propertyEnabled
Whether the component is enabled. See also EnabledInHierarchy property.
(Inherited from Component.)
Public propertyEnabledInHierarchy
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.)
Public propertyEnabledInHierarchyAndIsNotResource
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.)
Public propertyFlipUVs
Whether to flip UV coordinates by vertical axis.
Public propertyForceFrontXAxis
Whether to change a coordinate system to engine system.
Public propertyHierarchyController
Gets the object hierarchy control controller.
(Inherited from Component.)
Public propertyLODBillboardImageSize
The images size of the last billboard LOD.
Public propertyLODBillboardMode
The mode of the last billboard LOD.
Public propertyLODDistance
The distance from the previous to the next level of detail.
Public propertyLODGenerate
Whether to generate level of detail meshes.
Public propertyLODInitialFactor
The quality of the first level of detail (LOD0).
Public propertyLODLevels
The amount of levels of detail to generate.
Public propertyLODReductionFactor
The quality factor for next level of detail, depending on the previous one.
Public propertyMaterialDisplacement
Whether to import Displacement channel for materials.
Public propertyMergeMeshGeometries
Whether to merge geometries with the same format.
Public propertyMode
The mode of the import.
Public propertyName
The name of the component.
(Inherited from Component.)
Public propertyOptimize
Whether to optimize the mesh without losing quality. The optimization includes the merging of almost identical vertices, optimizing for vertex cache, for overdraw and for vertex fetch.
Public propertyOptimizeThreshold
The threshold value when optimizes the mesh without losing quality. The parameter affects merging of almost identical vertices.
Public propertyParent
Gets the parent object.
(Inherited from Component.)
Public propertyParentRoot
Gets the parent root object.
(Inherited from Component.)
Public propertyPosition
Specifies a result position offset of imported 3D models.
Public propertyRemoveFromParentQueued
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.)
Public propertyRotation
Specifies a result rotation of imported 3D models.
Public propertySaveSupport
Whether the object supports saving to a file.
(Inherited from Component.)
Public propertyScale
Specifies a result scale of imported 3D models.
Public propertyScreenLabel
Sets the display of the on-screen label of the object in the scene editor.
(Inherited from Component.)
Public propertyTypeSettingsPrivateObjects
Object settings when used as a type.
(Inherited from Component.)
Public propertyVersionForPreviewDisplay
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See Also