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CollisionShape2D_Ellipse Properties

The CollisionShape2D_Ellipse type exposes the following members.

Public propertyAnyData
The user data of the component.
(Inherited from Component.)
Public propertyAreaNotScaledByParent (Inherited from CollisionShape2D.)
Public propertyBaseType
Gets the base type of the object.
(Inherited from Component.)
Public propertyCloneSupport
Whether the object supports cloning.
(Inherited from Component.)
Public propertyCollidesWith
The collision mask bits. This states the categories that this fixture would accept for collision.
(Inherited from CollisionShape2D.)
Public propertyCollisionCategories
The collision categories this fixture is a part of.
(Inherited from CollisionShape2D.)
Public propertyCollisionGroup
Collision groups allow a certain group of objects to never collide or always collide. Zero means no collision group. Non-zero group filtering always wins against the mask bits.
(Inherited from CollisionShape2D.)
Public propertyComponents
Gets the collection of the child components.
(Inherited from Component.)
Public propertyCreatedByBaseType
Whether the object is created using a base type.
(Inherited from Component.)
Public propertyDimensions
The size of the ellipse.
Public propertyDisplayInEditor
Whether to show the object in the editor.
(Inherited from Component.)
Public propertyDisposed
Whether the object is disposed.
(Inherited from Component.)
Public propertyEdges
The number of edges. The more edges, the more it resembles an ellipse.
Public propertyEditorDocumentConfiguration
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.)
Public propertyEditorReadOnly
Whether the object is read only in the editor.
(Inherited from Component.)
Public propertyEditorReadOnlyInHierarchy
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.)
Public propertyEnabled
Whether the component is enabled. See also EnabledInHierarchy property.
(Inherited from Component.)
Public propertyEnabledInHierarchy
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.)
Public propertyEnabledInHierarchyAndIsNotResource
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.)
Public propertyFriction
The amount of friction applied on the shape.
(Inherited from CollisionShape2D.)
Public propertyHierarchyController
Gets the object hierarchy control controller.
(Inherited from Component.)
Public propertyName
The name of the component.
(Inherited from Component.)
Public propertyParent
Gets the parent object.
(Inherited from Component.)
Public propertyParentRigidBody (Inherited from CollisionShape2D.)
Public propertyParentRoot
Gets the parent root object.
(Inherited from Component.)
Public propertyRemoveFromParentQueued
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.)
Public propertyRestitution
The ratio of the final relative velocity to initial relative velocity of the shape after collision.
(Inherited from CollisionShape2D.)
Public propertySaveSupport
Whether the object supports saving to a file.
(Inherited from Component.)
Public propertyScreenLabel
Sets the display of the on-screen label of the object in the scene editor.
(Inherited from Component.)
Public propertyTransformRelativeToParent
The position, rotation and scale of the object relative to parent.
(Inherited from CollisionShape2D.)
Public propertyTypeSettingsPrivateObjects
Object settings when used as a type.
(Inherited from Component.)
Public propertyUseSmoothCircleWhenPossible
Whether to create smooth circle instead polygon. The mode can works only for circles and when TransformRelativeToParent has default value.
See Also