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Character2D Properties

The Character2D type exposes the following members.

Properties
  NameDescription
Public propertyAnimate
Whether to enable default animation method of the character.
Public propertyAnyData
The user data of the component.
(Inherited from Component.)
Public propertyApplyGroundVelocity
Whether to consider the speed of the body on which the character is standing.
Public propertyBaseType
Gets the base type of the object.
(Inherited from Component.)
Public propertyCanBeSelected
Whether the object is selectable in the scene view.
(Inherited from ObjectInSpace.)
Public propertyCanBeSelectedInHierarchy (Inherited from ObjectInSpace.)
Public propertyCloneSupport
Whether the object supports cloning.
(Inherited from Component.)
Public propertyComponents
Gets the collection of the child components.
(Inherited from Component.)
Public propertyCreatedByBaseType
Whether the object is created using a base type.
(Inherited from Component.)
Public propertyCrouching
Public propertyCrouchingForce
Public propertyCrouchingHeight
Public propertyCrouchingMaxSpeed
Public propertyCrouchingPositionToGroundHeight
Public propertyCrouchingSupport
Public propertyCrouchingWalkUpHeight
Public propertyDisplayInEditor
Whether to show the object in the editor.
(Inherited from Component.)
Public propertyDisposed
Whether the object is disposed.
(Inherited from Component.)
Public propertyEditorDocumentConfiguration
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.)
Public propertyEditorReadOnly
Whether the object is read only in the editor.
(Inherited from Component.)
Public propertyEditorReadOnlyInHierarchy
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.)
Public propertyEnabled
Whether the component is enabled. See also EnabledInHierarchy property.
(Inherited from Component.)
Public propertyEnabledInHierarchy
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.)
Public propertyEnabledInHierarchyAndIsNotResource
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.)
Public propertyEnabledSelectionByCursor (Inherited from ObjectInSpace.)
Public propertyEventAnimation
Public propertyEventAnimationUpdateMethod
Public propertyEyePosition
The position of the eyes relative to the position of the character.
Public propertyFlyAnimation
Character flying animation.
Public propertyFlyControlForce
Physical force applied to the body for flying.
Public propertyFlyControlMaxSpeed
Maximum speed of character control in flight.
Public propertyFlyControlSupport
Can a character control himself in flight.
Public propertyGroundBody
Public propertyGroundBodySlopeAngle
Public propertyGroundRelativeVelocity
Public propertyGroundRelativeVelocitySmooth
Public propertyHeight
The height of the character.
Public propertyHierarchyController
Gets the object hierarchy control controller.
(Inherited from Component.)
Public propertyIdleAnimation
Animation of character at rest.
Public propertyJumpAnimation
Character jumping animation.
Public propertyJumpSound
Public propertyJumpSpeed
The vertical speed of a jump.
Public propertyJumpSupport
Can the character jump.
Public propertyLastTickForceVector
Public propertyLinearDampingFly
The value of linear dumping when a character is flying.
Public propertyLinearDampingOnGroundIdle
The value of linear dumping when a character is standing on the ground.
Public propertyLinearDampingOnGroundMove
The value of linear dumping when a character is standing on the ground.
Public propertyLookToDirection
Public propertyMainBody
Public propertyMass
The mass of the character.
Public propertyMaxSlopeAngle
The maximum angle of the surface on which the character can stand.
Public propertyMinSpeedToSleepBody
Public propertyName
The name of the component.
(Inherited from Component.)
Public propertyParent
Gets the parent object.
(Inherited from Component.)
Public propertyParentRoot
Gets the parent root object.
(Inherited from Component.)
Public propertyParentScene (Inherited from ObjectInSpace.)
Public propertyPositionToGroundHeight
The distance from the character position to the ground.
Public propertyRadius
The radius of the collision capsule.
Public propertyRemainingLifetime
The lifetime of the component during the simulation.
(Inherited from ObjectInSpace.)
Public propertyRemoveFromParentQueued
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.)
Public propertyRunAnimation
Character running animation.
Public propertyRunAnimationSpeed
The multiplier for playing the running animation depending on the speed of the character.
Public propertyRunForce
Physical force applied to the body for running.
Public propertyRunForwardMaxSpeed
Maximum speed when running forward.
Public propertyRunSupport
Can the character run.
Public propertySaveSupport
Whether the object supports saving to a file.
(Inherited from Component.)
Public propertyScreenLabel
Sets the display of the on-screen label of the object in the scene editor.
(Inherited from Component.)
Public propertySpaceBounds (Inherited from ObjectInSpace.)
Public propertySpaceBoundsOverride (Inherited from ObjectInSpace.)
Public propertyTransform
The position, rotation and scale of the object.
(Inherited from ObjectInSpace.)
Public propertyTransformV
Simplier form of Transform.Value.
(Inherited from ObjectInSpace.)
Public propertyTypeSettingsPrivateObjects
Object settings when used as a type.
(Inherited from Component.)
Public propertyVisible
Whether the object is visible in the scene.
(Inherited from ObjectInSpace.)
Public propertyVisibleInHierarchy (Inherited from ObjectInSpace.)
Public propertyWalkAnimation
Character walking animation.
Public propertyWalkAnimationSpeed
The multiplier for playing the walking animation depending on the speed of the character.
Public propertyWalkForce
Physical force applied to the body for walking.
Public propertyWalkForwardMaxSpeed
Maximum speed when walking forward.
Public propertyWalkUpHeight
The height to which the character can rise. Set 0 to disable functionality of walking up.
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See Also