BulletType Properties |
The BulletType type exposes the following members.
Name | Description | |
---|---|---|
AnyData |
The user data of the component.
(Inherited from Component.) | |
BaseType |
Gets the base type of the object.
(Inherited from Component.) | |
CloneSupport |
Whether the object supports cloning.
(Inherited from Component.) | |
Components |
Gets the collection of the child components.
(Inherited from Component.) | |
CreatedByBaseType |
Whether the object is created using a base type.
(Inherited from Component.) | |
DestroyOnHit |
Whether the bullet must be destroyed on hit.
| |
DisplayInEditor |
Whether to show the object in the editor.
(Inherited from Component.) | |
Disposed |
Whether the object is disposed.
(Inherited from Component.) | |
EditorDocumentConfiguration |
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.) | |
EditorReadOnly |
Whether the object is read only in the editor.
(Inherited from Component.) | |
EditorReadOnlyInHierarchy |
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.) | |
Enabled |
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.) | |
EnabledInHierarchy |
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
EnabledInHierarchyAndIsInstance |
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
GravityFactorNoPhysicalBodyMode |
The gravity multiplier when the bullet has no physical body.
| |
HierarchyController |
Gets the object hierarchy control controller.
(Inherited from Component.) | |
HitDamage |
The strength of the damage. Affects to Health parameter.
| |
HitDecal | ||
HitDecalLifetime | ||
HitDecalMaterial | ||
HitDecalScale | ||
HitDecalVisibilityDistanceFactor | ||
HitParticle |
The particle system that is created when hit happen.
| |
HitParticleApplyHitNormal | ||
HitParticleLifetime | ||
HitSound |
The sound that is played when hit happen.
| |
HitVolumeDamage | ||
HitVolumeImpulse | ||
HitVolumeRadius | ||
MassNoPhysicalBodyMode |
The mass when the bullet has no physical body. The mass is used for impulse calculation when hit.
| |
Mesh |
The mesh of the character.
| |
Name |
The name of the component.
(Inherited from Component.) | |
NetworkID | (Inherited from Component.) | |
NetworkIsClient | (Inherited from Component.) | |
NetworkIsServer |
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.) | |
NetworkIsSingle | (Inherited from Component.) | |
NetworkIsSingleOrClient | (Inherited from Component.) | |
NetworkMode |
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.) | |
NetworkModeUsers | (Inherited from Component.) | |
Parent |
Gets the parent object.
(Inherited from Component.) | |
ParentRoot |
Gets the parent root object.
(Inherited from Component.) | |
RemoveFromParentQueued |
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.) | |
SaveSupport |
Whether the object supports saving to a file.
(Inherited from Component.) | |
ScreenLabel |
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.) | |
TypeSettingsPrivateObjects |
Object settings when used as a type.
(Inherited from Component.) | |
Version |