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ShaderConstantsTexCoord0 Property

Gets texture coordinate 0 of the vertex or of the fragment. Works only in vertex and fragment shaders.

Namespace:  NeoAxis
Assembly:  NeoAxis.Core (in NeoAxis.Core.dll) Version: 2023.1.2.0 (2023.1.2.0)
Syntax
C#
public static Vector2 TexCoord0 { get; }

Property Value

Type: Vector2
See Also