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ShaderConstantsShadowObjectVisibilityDistanceFactor Property

Gets the multiplier of shadow visibility distance depending of object visibility distance.

Namespace:  NeoAxis
Assembly:  NeoAxis.Core (in NeoAxis.Core.dll) Version: 2023.1.2.0 (2023.1.2.0)
Syntax
C#
public static double ShadowObjectVisibilityDistanceFactor { get; }

Property Value

Type: Double
See Also