SceneUtilityCalculateObjectPositionZ Method |
Namespace: NeoAxisAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntaxpublic static (bool found, double positionZ, Vector3F normal) CalculateObjectPositionZ(
Scene scene,
GroupOfObjects toGroupOfObjects,
double defaultPositionZ,
Vector2 position,
List<Component> destinationCachedBaseObjects = null
)
Parameters
- scene Scene
-
- toGroupOfObjects GroupOfObjects
-
- defaultPositionZ Double
-
- position Vector2
-
- destinationCachedBaseObjects ListComponent (Optional)
-
Return Value
ValueTupleBoolean,
Double,
Vector3F
See Also