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AiConfigsAI_CONFIG_IMPORT_MD3_SHADER_SRC Field

Specifies the Quake 3 shader file to be used for a particular MD3 file. This can be a full path or relative to where all MD3 shaders reside.

Type: string. Default: ""


Namespace: Internal.Assimp.Unmanaged
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.2.1.0 (2026.2.1.0)
Syntax
C#
public const string AI_CONFIG_IMPORT_MD3_SHADER_SRC = "IMPORT_MD3_SHADER_SRC"

Field Value

String
See Also