AiConfigsAI_CONFIG_IMPORT_MD3_SHADER_SRC Field |
Specifies the Quake 3 shader file to be used for a particular MD3 file. This can be a full path or
relative to where all MD3 shaders reside.
Type: string. Default: ""
Namespace: Internal.Assimp.UnmanagedAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.2.1.0 (2026.2.1.0)
Syntaxpublic const string AI_CONFIG_IMPORT_MD3_SHADER_SRC = "IMPORT_MD3_SHADER_SRC"
Field Value
String
See Also