Subscribe
Share

Roadmap

Warning! This is not exact plan. Queue of adding new features can change.

NeoAxis 1.4

For NeoAxis 1.4 we have plans for big physical system improvements.

  • Physics System: Upgrade engine to the latest PhysX 3.x.
  • Physics System: Multithreading support.
  • Physics System: Joints and motors refactored.
  • Physics System: Car physics support with a demo.
  • .......

After 1.4 Or If Necessary

Platforms

  • IOS
  • Android
  • Google Native Client
  • Linux

General

  • Background loading of resources in a separate thread
  • Scene management: full culling in a outdoor, terrain culling
  • Mono Runtime 64-bit version

Web Deployment

  • Google Native Client

Render

  • Smooth transition between LODs
  • Mac, OpenGL: Access to depth texture
  • Mac, OpenGL: Soft Particles
  • Mac, OpenGL: Parallax Occlusion Mapping
  • Scene management: full culling outdoor, terrain culling
  • Deferred shading
  • DirectX 11 (Tesselation support)
  • Light source: Projective textures for spot and point light sources
  • Static lighting: HDR lightmaps
  • Static lighting: Opportunity to set up parameters of calculation for each object
  • Static lighting: Vertex color lighting
  • Static lighting: Irradiance volume for indoor
  • Static lighting: Smaller memory using for irradiance volume
  • Static lighting: DecorativeObjectManager support
  • Static lighting: Normal mapping support (directional lightmap)
  • Static lighting: Texture alpha blending

Physics

  • Car physics support
  • Body positioning on ragdoll creation determined by last animation
  • Cloth

Networking support

  • Better support for FPS games (prediction on client)
  • Local servers discover
  • Simulation of lag and loss UDP packets for testing

Graphic User Interface

  • Table

Resource Editor

  • Animation Tree Editor
  • Undo/redo support for all editors