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Weapon

Character AI Move To ObjectManual / Base Types / 3D / Weapon2D

Weapon

Base class for making weapons.

Contents
Overview

Using this class, you can create objects that can shoot.

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How to use

The character in the scene can interact with the object.

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The character can take the object and control it.

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Properties
Name Description
Firing Total Time Total time of one firing cycle.
Firing Fire Time The time of the bullet creation during firing cycle.
Bullet Type The type of the bullet.
Bullet Transform The initial position, rotation and scale of the bullet.
Bullet Speed The initial speed of the bullet.
Sound Firing Begin The sound that is played when the firing begins.
Sound Fire The sound that is played when a shot occurs.
Sound Firing End The sound that is played when the firing ends.
Always Display Bullet Initial Position Whether to display initial position and direction of a bullet.
See also
Character AI Move To Object2D