An easy to use manager for creating paths.
Inheritance HierarchySystemObject Internal.nkast.Aether.Physics2D.CommonPathManager Namespace: Internal.nkast.Aether.Physics2D.CommonAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntaxpublic static class PathManager
The PathManager type exposes the following members.
Methods| | Name | Description |
|---|
  | AttachBodiesWithRevoluteJoint | |
  | ConvertPathToEdges |
Convert a path into a set of edges and attaches them to the specified body.
Note: use only for static edges.
|
  | ConvertPathToPolygon |
Convert a closed path into a polygon.
Convex decomposition is automatically performed.
|
  | EvenlyDistributeShapesAlongPath(Void, Body, World, Path, Shape, BodyType) | |
  | EvenlyDistributeShapesAlongPath(Void, Body, World, Path, IEnumerableShape, BodyType) | |
  | MoveBodyOnPath |
Moves the given body along the defined path.
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