PathManagerAttachBodiesWithRevoluteJoint Method |
Namespace: Internal.nkast.Aether.Physics2D.CommonAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntaxpublic static List AttachBodiesWithRevoluteJoint(
void world,
RevoluteJoint bodies,
World localAnchorA,
List localAnchorB,
void connectFirstAndLast,
Body collideConnected
)
Parameters
- world Void
-
- bodies RevoluteJoint
-
- localAnchorA World
-
- localAnchorB ListT
-
- connectFirstAndLast Void
-
- collideConnected Body
-
Return Value
ListT
See Also