Ai |
public struct AiAnimMesh
The AiAnimMesh type exposes the following members.
| Name | Description | |
|---|---|---|
| Equals | Indicates whether this instance and a specified object are equal. (Inherited from ValueType) | |
| GetHashCode | Returns the hash code for this instance. (Inherited from ValueType) | |
| GetType | Gets the Type of the current instance. (Inherited from Object) | |
| ToString | Returns the fully qualified type name of this instance. (Inherited from ValueType) |
| Name | Description | |
|---|---|---|
| BiTangents | aiVector3*, replacement bitangent array. | |
| Colors | aiVector4*[Max_Value], array of arrays of vertex colors. Max_Value is defined as AI_MAX_NUMBER_OF_COLOR_SETS. | |
| Name | Anim Mesh name | |
| Normals | aiVector3*, replacement normal array. | |
| NumVertices | unsigned int, number of vertices. | |
| Tangents | aiVector3*, replacement tangent array. | |
| TextureCoords | aiVector3*[Max_Value], array of arrays of texture coordinates. Max_Value is defined as AI_MAX_NUMBER_OF_TEXTURECOORDS. | |
| Vertices | aiVector3*, replacement position array. | |
| Weight | float, weight of the AnimMesh. |
| Name | Description | |
|---|---|---|
| MethodInvoke |
Calls the object method by name.
(Defined by ObjectEx) | |
| PropertyGet |
Gets the value of the object property by name.
(Defined by ObjectEx) | |
| PropertyGetT |
Gets the value of the object property by name.
(Defined by ObjectEx) | |
| PropertySet |
Sets the value of the object property by name.
(Defined by ObjectEx) |