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AiAnimMesh Structure

Represents an aiAnimMesh struct. Note: This structure requires marshaling, due to the array of IntPtrs.
Inheritance Hierarchy
SystemObject
  SystemValueType
    Internal.Assimp.UnmanagedAiAnimMesh

Namespace: Internal.Assimp.Unmanaged
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.2.1.0 (2026.2.1.0)
Syntax
C#
public struct AiAnimMesh

The AiAnimMesh type exposes the following members.

Methods
 NameDescription
Public methodEqualsIndicates whether this instance and a specified object are equal.
(Inherited from ValueType)
Public methodGetHashCodeReturns the hash code for this instance.
(Inherited from ValueType)
Public methodGetTypeGets the Type of the current instance.
(Inherited from Object)
Public methodToStringReturns the fully qualified type name of this instance.
(Inherited from ValueType)
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Fields
 NameDescription
Public fieldBiTangents aiVector3*, replacement bitangent array.
Public fieldColors aiVector4*[Max_Value], array of arrays of vertex colors. Max_Value is defined as AI_MAX_NUMBER_OF_COLOR_SETS.
Public fieldName Anim Mesh name
Public fieldNormals aiVector3*, replacement normal array.
Public fieldNumVertices unsigned int, number of vertices.
Public fieldTangents aiVector3*, replacement tangent array.
Public fieldTextureCoords aiVector3*[Max_Value], array of arrays of texture coordinates. Max_Value is defined as AI_MAX_NUMBER_OF_TEXTURECOORDS.
Public fieldVertices aiVector3*, replacement position array.
Public fieldWeight float, weight of the AnimMesh.
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Extension Methods
 NameDescription
Public Extension MethodMethodInvoke Calls the object method by name.
(Defined by ObjectEx)
Public Extension MethodPropertyGet Gets the value of the object property by name.
(Defined by ObjectEx)
Public Extension MethodPropertyGetT Gets the value of the object property by name.
(Defined by ObjectEx)
Public Extension MethodPropertySet Sets the value of the object property by name.
(Defined by ObjectEx)
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See Also