AiDefinesAI_MAX_NUMBER_OF_TEXTURECOORDS Field |
Defines the maximum number of texture coordinate sets (UV(W) channels) per mesh.
Namespace: Internal.Assimp.UnmanagedAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.2.1.0 (2026.2.1.0)
Syntaxpublic const int AI_MAX_NUMBER_OF_TEXTURECOORDS = 8
Field Value
Int32
See Also