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AiDefinesAI_MAX_NUMBER_OF_TEXTURECOORDS Field

Defines the maximum number of texture coordinate sets (UV(W) channels) per mesh.

Namespace: Internal.Assimp.Unmanaged
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.2.1.0 (2026.2.1.0)
Syntax
C#
public const int AI_MAX_NUMBER_OF_TEXTURECOORDS = 8

Field Value

Int32
See Also