| FixtureCollidesWith Property  | 
 
            Defaults to Category.All
            
            The collision mask bits. This states the categories that this
            fixture would accept for collision.
            
 
    Namespace: 
   Internal.tainicom.Aether.Physics2D.Dynamics
    Assembly:
   NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
 Syntax
Syntaxpublic Category CollidesWith { get; set; }Property Value
Type: 
Category See Also
See Also