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ViewportRenderingContextDynamicTexture_Alloc(ViewportRenderingContextDynamicTextureType, Vector3I, PixelFormat, Int32, Boolean, Int32, Boolean, Boolean) Method


Namespace: NeoAxis
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntax
C#
public ImageComponent DynamicTexture_Alloc(
	ViewportRenderingContextDynamicTextureType type,
	Vector3I size,
	PixelFormat format,
	int fsaaLevel,
	bool mipmaps,
	int arrayLayers = 1,
	bool createSimple3DRenderer = false,
	bool createCanvasRenderer = false
)

Parameters

type  ViewportRenderingContextDynamicTextureType
 
size  Vector3I
 
format  PixelFormat
 
fsaaLevel  Int32
 
mipmaps  Boolean
 
arrayLayers  Int32  (Optional)
 
createSimple3DRenderer  Boolean  (Optional)
 
createCanvasRenderer  Boolean  (Optional)
 

Return Value

ImageComponent
See Also