Rendering |
public void RenderOperation( ViewportRenderingContext context, RenderingPipelineRenderSceneDataMeshDataRenderOperation op, GpuMaterialPass pass, List<ParameterContainer> parameterContainers, bool instancingEnabled, GpuVertexBuffer instancingBuffer, ref InstanceDataBuffer instancingDataBuffer, int instancingStart, int instancingCount, ViewportRenderingContextTessellationCacheItem tessellationItem = null )