RenderingPipeline_BasicRenderOperation(ViewportRenderingContext, RenderingPipelineRenderSceneDataMeshDataRenderOperation, GpuMaterialPass, List, Void, ParameterContainer, RenderingPipelineRenderSceneDataCutVolumeItem, Boolean, GpuVertexBuffer, InstanceDataBuffer, Int32) Method |
Namespace: NeoAxisAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntaxpublic void RenderOperation(
ViewportRenderingContext context,
RenderingPipelineRenderSceneDataMeshDataRenderOperation op,
GpuMaterialPass pass,
List parameterContainers,
void cutVolumes,
ParameterContainer instancingEnabled,
RenderingPipelineRenderSceneDataCutVolumeItem[] instancingBuffer,
bool instancingDataBuffer,
GpuVertexBuffer instancingStart,
ref InstanceDataBuffer instancingCount,
int tessellationItem = default
)
Parameters
- context ViewportRenderingContext
-
- op RenderingPipelineRenderSceneDataMeshDataRenderOperation
-
- pass GpuMaterialPass
-
- parameterContainers ListT
-
- cutVolumes Void
-
- instancingEnabled ParameterContainer
-
- instancingBuffer RenderingPipelineRenderSceneDataCutVolumeItem
-
- instancingDataBuffer Boolean
-
- instancingStart GpuVertexBuffer
-
- instancingCount InstanceDataBuffer
-
- tessellationItem Int32 (Optional)
-
See Also