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RenderingPipeline_BasicRenderOperation(ViewportRenderingContext, RenderingPipelineRenderSceneDataMeshDataRenderOperation, GpuMaterialPass, List, Void, ParameterContainer, RenderingPipelineRenderSceneDataCutVolumeItem, Boolean, GpuVertexBuffer, InstanceDataBuffer, Int32) Method


Namespace: NeoAxis
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntax
C#
public void RenderOperation(
	ViewportRenderingContext context,
	RenderingPipelineRenderSceneDataMeshDataRenderOperation op,
	GpuMaterialPass pass,
	List parameterContainers,
	void cutVolumes,
	ParameterContainer instancingEnabled,
	RenderingPipelineRenderSceneDataCutVolumeItem[] instancingBuffer,
	bool instancingDataBuffer,
	GpuVertexBuffer instancingStart,
	ref InstanceDataBuffer instancingCount,
	int tessellationItem = default
)

Parameters

context  ViewportRenderingContext
 
op  RenderingPipelineRenderSceneDataMeshDataRenderOperation
 
pass  GpuMaterialPass
 
parameterContainers  ListT
 
cutVolumes  Void
 
instancingEnabled  ParameterContainer
 
instancingBuffer  RenderingPipelineRenderSceneDataCutVolumeItem
 
instancingDataBuffer  Boolean
 
instancingStart  GpuVertexBuffer
 
instancingCount  InstanceDataBuffer
 
tessellationItem  Int32  (Optional)
 
See Also