CharacterGetFirstPersonCameraPosition Method |
Namespace: NeoAxisAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntaxpublic virtual void GetFirstPersonCameraPosition(
bool useEyesPositionOfModel,
out Vector3 position,
out Vector3 forward,
out Vector3 up
)
Parameters
- useEyesPositionOfModel Boolean
-
- position Vector3
-
- forward Vector3
-
- up Vector3
-
See Also