| Name
 | Description
 | 
|---|
| Object Controlled By Player
 | The scene object under player control.
 | 
| Use Built In Camera
 | Whether to use one of built-in camera management methods.
 | 
| First Person Camera Show Controlled Object
 | Whether to show a character or another unit which controlled by the player.
 | 
| First Person Camera Cut Volume Radius
 | The radius of cut geometry from the camera to prevent drawing the internal part of the controlled object 3D model.
 | 
| First Person Camera Attach To Eyes
 | Whether to attach the camera in the first person mode to the eyes of the controlled object.
 | 
| First Person Camera Pick Interactive Object Distance
 | The distance of object picking for first person camera.
 | 
| Third Person Camera Horizontal Angle
 | The horizontal angle of the camera in third-person mode.
 | 
| Third Person Camera Vertical Angle
 | The vertical angle of the camera in third-person mode.
 | 
| Third Person Camera Distance
 | The distance of the camera in third-person mode.
 | 
| Third Person Camera Height
 | The height of the camera in third-person mode.
 | 
| Third Person Camera Left
 | The horizontal offset of the camera in third-person mode.
 | 
| Third Person Camera Pick Interactive Object Distance
 | The distance of object picking for third person camera.
 | 
| Camera2 DPick Interactive Object Distance
 | The distance of object picking for 2D camera.
 | 
| Free Camera
 | Whether is a free camera enabled.
 | 
| Free Camera Key
 | The key code to enable a free camera.
 | 
| Free Camera Speed Normal
 | The normal speed of a free camera.
 | 
| Free Camera Speed Fast
 | The fast speed of a free camera (when Shift key is pressed).
 | 
| Display Target
 | Whether to display a target in the center of the screen in the first or third person camera.
 | 
| Display Target Size
 | The vertical size of the display target.
 | 
| Display Target Image
 | The image of the display target.
 | 
| Display Target Color
 | The color and alpha multiplier of the display target.
 | 
| Inventory Widget
 | Whether to display a UI control with the player object's inventory.
 | 
| Inventory Character Can Have Several Weapons
 | Whether the ability to have several weapons in the character's inventory.
 | 
| Inventory Character Can Have Several Weapons Of Same Type
 | Whether the ability to have several weapons of same type in the character's inventory.
 | 
| Key Camera1
 | The first key code to change camera type. Between first person and third-person.
 | 
| Key Camera2
 | The second key code to change camera type. Between first person and third-person.
 | 
| Key Run1
 | The first key code to run.
 | 
| Key Run2
 | The second key code to run.
 | 
| Key Jump1
 | The first key code to jump.
 | 
| Key Jump2
 | The second key code to jump.
 | 
| Key Interact1
 | The first key code to interact with objects. Take item, sit to vehicle.
 | 
| Key Interact2
 | The second key code to interact with objects. Take item, sit to vehicle.
 | 
| Key Drop1
 | The first key code to drop item.
 | 
| Key Drop2
 | The second key code to drop item.
 | 
| Key Brake1
 | The first key code to brake.
 | 
| Key Brake2
 | The second key code to brake.
 | 
| Key Headlights1
 | The first key code to headlights.
 | 
| Key Headlights2
 | The second key code to headlights.
 |