| Name
| Description
|
|---|
| Object Controlled By Player
| The scene object under player control.
|
| Use Built In Camera
| Whether to use one of built-in camera management methods.
|
| First Person Camera Show Controlled Object
| Whether to show a character or another unit which controlled by the player.
|
| First Person Camera Cut Volume Radius
| The radius of cut geometry from the camera to prevent drawing the internal part of the controlled object 3D model.
|
| First Person Camera Attach To Eyes
| Whether to attach the camera in the first person mode to the eyes of the controlled object.
|
| First Person Camera Pick Interactive Object Distance
| The distance of object picking for first person camera.
|
| Third Person Camera Horizontal Angle
| The horizontal angle of the camera in third-person mode.
|
| Third Person Camera Vertical Angle
| The vertical angle of the camera in third-person mode.
|
| Third Person Camera Distance
| The distance of the camera in third-person mode.
|
| Third Person Camera Height
| The height of the camera in third-person mode.
|
| Third Person Camera Left
| The horizontal offset of the camera in third-person mode.
|
| Third Person Camera Pick Interactive Object Distance
| The distance of object picking for third person camera.
|
| Camera2 DPick Interactive Object Distance
| The distance of object picking for 2D camera.
|
| Free Camera
| Whether is a free camera enabled.
|
| Free Camera Key
| The key code to enable a free camera.
|
| Free Camera Speed Normal
| The normal speed of a free camera.
|
| Free Camera Speed Fast
| The fast speed of a free camera (when Shift key is pressed).
|
| Display Target
| Whether to display a target in the center of the screen in the first or third person camera.
|
| Display Target Size
| The vertical size of the display target.
|
| Display Target Image
| The image of the display target.
|
| Display Target Color
| The color and alpha multiplier of the display target.
|
| Inventory Widget
| Whether to display a UI control with the player object's inventory.
|
| Inventory Character Can Have Several Weapons
| Whether the ability to have several weapons in the character's inventory.
|
| Inventory Character Can Have Several Weapons Of Same Type
| Whether the ability to have several weapons of same type in the character's inventory.
|
| Key Camera1
| The first key code to change camera type. Between first person and third-person.
|
| Key Camera2
| The second key code to change camera type. Between first person and third-person.
|
| Key Run1
| The first key code to run.
|
| Key Run2
| The second key code to run.
|
| Key Jump1
| The first key code to jump.
|
| Key Jump2
| The second key code to jump.
|
| Key Interact1
| The first key code to interact with objects. Take item, sit to vehicle.
|
| Key Interact2
| The second key code to interact with objects. Take item, sit to vehicle.
|
| Key Drop1
| The first key code to drop item.
|
| Key Drop2
| The second key code to drop item.
|
| Key Brake1
| The first key code to brake.
|
| Key Brake2
| The second key code to brake.
|
| Key Headlights1
| The first key code to headlights.
|
| Key Headlights2
| The second key code to headlights.
|