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AiMesh Fields

The AiMesh type exposes the following members.

Fields
 NameDescription
Public fieldAABB Axis aligned bounding box.
Public fieldAnimMeshes aiAnimMesh**, array of attachment meshes for vertex-based animation. NOT CURRENTLY IN USE.
Public fieldBiTangents aiVector3*, array of bitangents.
Public fieldBones aiBone**, array of bones.
Public fieldColors aiVector4*[Max_Value], array of arrays of vertex colors. Max_Value is defined as AI_MAX_NUMBER_OF_COLOR_SETS.
Public fieldFaces aiFace*, array of faces.
Public fieldMaterialIndex Material index referencing the material in the scene.
Public fieldMorphMethod unsigned int, method of morphing when anim meshes are specified.
Public fieldName Optional name of the mesh.
Public fieldNormals aiVector3*, array of normals.
Public fieldNumAnimMeshes Number of attachment meshes. NOT CURRENTLY IN USE.
Public fieldNumBones Number of bones in the mesh.
Public fieldNumFaces Number of faces in the mesh.
Public fieldNumUVComponents unsigned int[Max_Value], array of ints denoting the number of components for each set of texture coordinates - UV (2), UVW (3) for example. Max_Value is defined as AI_MAX_NUMBER_OF_TEXTURECOORDS.
Public fieldNumVertices Number of vertices in the mesh, denotes length of -all- per-vertex arrays.
Public fieldPrimitiveTypes unsigned int, bitwise flag detailing types of primitives contained.
Public fieldTangents aiVector3*, array of tangents.
Public fieldTextureCoords aiVector3*[Max_Value], array of arrays of texture coordinates. Max_Value is defined as AI_MAX_NUMBER_OF_TEXTURECOORDS.
Public fieldTextureCoordsNames aiString[Max_Value], pointer to array of texture coordinate names. Max_Value is defined as AI_MAX_NUMBER_OF_TEXTURECOORDS.
Public fieldVertices aiVector3*, array of positions.
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