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Paint Layer

Animation TriggerManual / Base Types / Scene common / Paint LayerRendering Pipeline Basic

Paint Layer

Specifies a paint layer for the terrain or for the mesh.

Contents
Overview

Paint layers allow you to add extra passes when rendering the mesh. Layers are applied after the drawing of the base material.

To set the layer for a mesh, you need to specify the material and the mask.

  • The mesh geometry must include the texture coordinates channel with unwrapped UV map. The 'Unwrapped UV' property must be configured.
  • The layer is applied based on the mask, which can be specified by an image from a file (Mask Image property) or an array (Mask property).

Paint layers are supported by Terrain, Mesh, Mesh In Space.

Terrain
Paint layer for mesh

Mesh Editor and Modeling Tools are supports paint layers. Use 'Add Layer' button in the ribbon.

Screenshot999999999999072 4.png
Mesh layer sample

Samples\Starter Content\Scenes\Mesh paint layer\Mesh paint layer.scene

  • An example of using paint layer for a mesh.
Screenshot999999999999075.png
Properties
Name Description
Mask Format The format of the mask data.
Mask The editable mask of the layer.
Mask Image The mask in a form of texture.
Material The material of the layer.
Material Color The base color and opacity multiplier of the material.
Blend Mode The technique of rendering of the layer.
Surface The surface of the layer.
Surface Objects Whether to create objects of the surface.
Surface Objects Distribution The scale the distribution of surface objects.
Surface Objects Scale The scale of surface objects size.
Surface Objects Color The base color and opacity multiplier of the surface objects.
See also
Animation TriggerRendering Pipeline Basic