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Mesh

Mesh

The construct of mesh geometries.

Overview

Usually meshes are imported or generated procedurally. Can be edited in the Mesh Editor.

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Properties
Name Description
Skeleton The skeleton of the skinned mesh.
Cast Shadows Whether to cast shadows on the other surfaces.
Visibility Distance Factor The factor of maximum visibility distance. The maximum distance is calculated based on the size of the object on the screen.
LODScale The distance multiplier when determining the level of detail.
LODScale Shadows The distance multiplier when determining the level of detail for shadows.
Billboard Whether to treat the mesh as a billboard. When drawing the mesh will turn to face the camera.
Billboard Position Offset The billboard's translation offset from the pivot of the mesh.
Billboard Shadow Offset Indent multiplier when rendering shadows to fix overlapping effect of the object with the shadow.
Editor Display Pivot Whether the mesh pivot displayed in the editor.
Editor Display Bounds Whether to display mesh bounds in the editor.
Editor Display Triangles Whether to display mesh triangles in the editor.
Editor Display Vertices Whether to display mesh vertices in the editor.
Editor Display Normals Whether to display mesh normals in the editor.
Editor Display Tangents Whether to display mesh tangents in the editor.
Editor Display Binormals Whether to display mesh binormals in the editor.
Editor Display Vertex Color Whether to display mesh vertex colors in the editor.
Editor Display UV Whether to display mesh uv's in the editor.
Editor Display Proxy Mesh Whether to display the proxy mesh of the virtualized mesh.
Editor Display LOD Whether to display number of level of detail in the editor.
Editor Display Collision Whether the mesh collision displayed in the editor.
Editor Display Skeleton Whether to the mesh skeleton displayed in the editor.
Editor Play Animation Specifies the animation name to play in the editor.
See also
ImageMesh In Space Animation Controller