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Editor

BasicManual / Basic / EditorRibbon

Editor

Contents
Overview

The engine editor is a basic tool of NeoAxis Engine. It is a multi-document app with file management and resource editing capabilities. It includes a wide range of editing tools, such as the Scene Editor and UI Editor. The editor features built-in C# scripting, visual scripting, and many other functions.

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Start Page

From the start page, you can make initial settings, create a new resource, download additional content, and open example scenes.

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My.learning

You can use "My.learning" resource to learn the engine consistently.

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Ribbon

Ribbon is intended for access the main actions of the editor.

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Quick Access Toolbar

Quick Access Toolbar is intended for quick access to the main actions of the editor. Basically duplicates the Ribbon.

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Resources Window

Resources Window is intended to work with project resources. The window contains the list of available objects to create, the project resource tree.

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Stores Window

Stores Window is intended to work with online content, to download content from stores.

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Objects Window

Objects Window is intended to work with objects of the current document. Shows the structure of objects in a hierarchical form.

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Settings Window

Settings Window is intended for editing the parameters of selected objects.

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Preview Window

Preview Window is intended for preview a selected object.

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Auxiliary Windows

Auxiliary Windows are intended for receiving various information during the work. There are Message Log, Output, Debug Info.

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Project Menu

Project Menu is intended to work with engine projects. It allows you to find out information about the project, to create a new project, to open another project, to prepare a project package for the selected platform. The menu opens with the button Project in the Ribbon.

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Project Settings

Project Settings opens with the Settings button in the Ribbon.

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Customize Workspace

The editor allows you to customize the workspace in any convenient way.

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See also
BasicRibbon