Contact Class |
Namespace: Internal.tainicom.Aether.Physics2D.Dynamics.Contacts
public class Contact
The Contact type exposes the following members.
| Name | Description | |
|---|---|---|
| ChildIndexA |
Get the child primitive index for fixture A.
| |
| ChildIndexB |
Get the child primitive index for fixture B.
| |
| Enabled | ||
| FixtureA | ||
| FixtureB | ||
| Friction | ||
| IsTouching |
Determines whether this contact is touching.
| |
| Next |
Get the next contact in the world's contact list.
| |
| Prev |
Get the previous contact in the world's contact list.
| |
| Restitution | ||
| TangentSpeed |
| Name | Description | |
|---|---|---|
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| GetWorldManifold |
Gets the world manifold.
| |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| ResetFriction | ||
| ResetRestitution | ||
| ToString | Returns a string that represents the current object. (Inherited from Object.) |
| Name | Description | |
|---|---|---|
| Manifold |
Get the contact manifold. Do not modify the manifold unless you understand the
internals of Box2D.
|
| Name | Description | |
|---|---|---|
| MethodInvoke |
Calls the object method by name.
(Defined by ObjectEx.) | |
| PropertyGet(String, Object, Boolean) | Overloaded.
Gets the value of the object property by name.
(Defined by ObjectEx.) | |
| PropertyGetT(String, Object, Boolean) | Overloaded.
Gets the value of the object property by name.
(Defined by ObjectEx.) | |
| PropertySet |
Sets the value of the object property by name.
(Defined by ObjectEx.) |