Ai |
public struct AiScene
The AiScene type exposes the following members.
| Name | Description | |
|---|---|---|
| Equals | Indicates whether this instance and a specified object are equal. (Inherited from ValueType) | |
| GetHashCode | Returns the hash code for this instance. (Inherited from ValueType) | |
| GetType | Gets the Type of the current instance. (Inherited from Object) | |
| ToString | Returns the fully qualified type name of this instance. (Inherited from ValueType) |
| Name | Description | |
|---|---|---|
| Animations | aiAnimation**, animations in the scene. | |
| Cameras | aiCamera**, cameras in the scene. | |
| Flags | unsigned int, flags about the state of the scene | |
| Lights | aiLight**, lights in the scene. | |
| Materials | aiMaterial**, materials in the scene. | |
| Meshes | aiMesh**, meshes in the scene. | |
| Metadata | aiMetadata*, The global metadata assigned to the scene itself. This data contains global metadata which belongs to the scene like unit-conversions, versions, vendors or other model-specific data. This can be used to store format-specific metadata as well. | |
| Name | The name of the scene itself. | |
| NumAnimations | Number of animations contained. | |
| NumCameras | Number of cameras contained. | |
| NumLights | Number of lights contained. | |
| NumMaterials | Number of materials contained. | |
| NumMeshes | Number of meshes contained. | |
| NumSkeletons | Number of skeletons contained. | |
| NumTextures | Number of embedded textures contained. | |
| Private | Internal data, do not touch | |
| RootNode | aiNode*, root node of the scenegraph. | |
| Skeletons | aiSkeleton**, skeletons in the scene. | |
| Textures | aiTexture**, textures in the scene. |
| Name | Description | |
|---|---|---|
| MethodInvoke |
Calls the object method by name.
(Defined by ObjectEx) | |
| PropertyGet |
Gets the value of the object property by name.
(Defined by ObjectEx) | |
| PropertyGetT |
Gets the value of the object property by name.
(Defined by ObjectEx) | |
| PropertySet |
Sets the value of the object property by name.
(Defined by ObjectEx) |