The AiScene type exposes the following members.
Fields| | Name | Description |
|---|
 | Animations |
aiAnimation**, animations in the scene.
|
 | Cameras |
aiCamera**, cameras in the scene.
|
 | Flags |
unsigned int, flags about the state of the scene
|
 | Lights |
aiLight**, lights in the scene.
|
 | Materials |
aiMaterial**, materials in the scene.
|
 | Meshes |
aiMesh**, meshes in the scene.
|
 | Metadata |
aiMetadata*, The global metadata assigned to the scene itself.
This data contains global metadata which belongs to the scene like
unit-conversions, versions, vendors or other model-specific data. This
can be used to store format-specific metadata as well.
|
 | Name |
The name of the scene itself.
|
 | NumAnimations |
Number of animations contained.
|
 | NumCameras |
Number of cameras contained.
|
 | NumLights |
Number of lights contained.
|
 | NumMaterials |
Number of materials contained.
|
 | NumMeshes |
Number of meshes contained.
|
 | NumSkeletons |
Number of skeletons contained.
|
 | NumTextures |
Number of embedded textures contained.
|
 | Private |
Internal data, do not touch
|
 | RootNode |
aiNode*, root node of the scenegraph.
|
 | Skeletons |
aiSkeleton**, skeletons in the scene.
|
 | Textures |
aiTexture**, textures in the scene.
|
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See Also