Ai |
public struct AiNodeAnim
The AiNodeAnim type exposes the following members.
| Name | Description | |
|---|---|---|
| Equals | Indicates whether this instance and a specified object are equal. (Inherited from ValueType) | |
| GetHashCode | Returns the hash code for this instance. (Inherited from ValueType) | |
| GetType | Gets the Type of the current instance. (Inherited from Object) | |
| ToString | Returns the fully qualified type name of this instance. (Inherited from ValueType) |
| Name | Description | |
|---|---|---|
| NodeName | Name of the node affected by the animation. The node must exist and be unique. | |
| NumPositionKeys | Number of position keys. | |
| NumRotationKeys | The number of rotation keys. | |
| NumScalingKeys | Number of scaling keys. | |
| PositionKeys | VectorKey*, position keys of this animation channel. Positions are 3D vectors and are accompanied by at least one scaling and one rotation key. | |
| PostState | Defines how the animation behaves after the last key was processed. | |
| Prestate | Defines how the animation behaves before the first key is encountered. | |
| RotationKeys | QuaternionKey*, rotation keys of this animation channel. Rotations are 4D vectors (quaternions). If there are rotation keys there will be at least one scaling and one position key. | |
| ScalingKeys | VectorKey*, scaling keys of this animation channel. Scalings are specified as a 3D vector, and if there are scaling keys, there will at least be one position and one rotation key. |
| Name | Description | |
|---|---|---|
| MethodInvoke |
Calls the object method by name.
(Defined by ObjectEx) | |
| PropertyGet |
Gets the value of the object property by name.
(Defined by ObjectEx) | |
| PropertyGetT |
Gets the value of the object property by name.
(Defined by ObjectEx) | |
| PropertySet |
Sets the value of the object property by name.
(Defined by ObjectEx) |