Click or drag to resize

AiNodeAnim Fields

The AiNodeAnim type exposes the following members.

Fields
 NameDescription
Public fieldNodeName Name of the node affected by the animation. The node must exist and be unique.
Public fieldNumPositionKeys Number of position keys.
Public fieldNumRotationKeys The number of rotation keys.
Public fieldNumScalingKeys Number of scaling keys.
Public fieldPositionKeys VectorKey*, position keys of this animation channel. Positions are 3D vectors and are accompanied by at least one scaling and one rotation key.
Public fieldPostState Defines how the animation behaves after the last key was processed.
Public fieldPrestate Defines how the animation behaves before the first key is encountered.
Public fieldRotationKeys QuaternionKey*, rotation keys of this animation channel. Rotations are 4D vectors (quaternions). If there are rotation keys there will be at least one scaling and one position key.
Public fieldScalingKeys VectorKey*, scaling keys of this animation channel. Scalings are specified as a 3D vector, and if there are scaling keys, there will at least be one position and one rotation key.
Top
See Also