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AiMeshTextureCoordinateArray Structure

Fixed length array for representing the texture coordinate channels of a mesh. Length is equal to AI_MAX_NUMBER_OF_TEXTURECOORDS.
Inheritance Hierarchy
SystemObject
  SystemValueType
    Internal.Assimp.UnmanagedAiMeshTextureCoordinateArray

Namespace: Internal.Assimp.Unmanaged
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.2.1.0 (2026.2.1.0)
Syntax
C#
public struct AiMeshTextureCoordinateArray

The AiMeshTextureCoordinateArray type exposes the following members.

Properties
 NameDescription
Public propertyItem Gets or sets an array value at the specified index.
Public propertyLength Gets the length of the array.
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Methods
 NameDescription
Public methodEqualsIndicates whether this instance and a specified object are equal.
(Inherited from ValueType)
Public methodGetHashCodeReturns the hash code for this instance.
(Inherited from ValueType)
Public methodGetTypeGets the Type of the current instance.
(Inherited from Object)
Public methodToStringReturns the fully qualified type name of this instance.
(Inherited from ValueType)
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Extension Methods
 NameDescription
Public Extension MethodMethodInvoke Calls the object method by name.
(Defined by ObjectEx)
Public Extension MethodPropertyGet Gets the value of the object property by name.
(Defined by ObjectEx)
Public Extension MethodPropertyGetT Gets the value of the object property by name.
(Defined by ObjectEx)
Public Extension MethodPropertySet Sets the value of the object property by name.
(Defined by ObjectEx)
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See Also