Ai |
public struct AiBone
The AiBone type exposes the following members.
| Name | Description | |
|---|---|---|
| Equals | Indicates whether this instance and a specified object are equal. (Inherited from ValueType) | |
| GetHashCode | Returns the hash code for this instance. (Inherited from ValueType) | |
| GetType | Gets the Type of the current instance. (Inherited from Object) | |
| ToString | Returns the fully qualified type name of this instance. (Inherited from ValueType) |
| Name | Description | |
|---|---|---|
| Armature | Bone armature, used for skeleton conversion. | |
| Name | Name of the bone. | |
| Node | Bone needed in scene, used for skeleton conversion. | |
| NumWeights | Number of weights. | |
| OffsetMatrix | Matrix that transforms the vertex from mesh to bone space in bind pose | |
| Weights | VertexWeight*, array of vertex weights. |
| Name | Description | |
|---|---|---|
| MethodInvoke |
Calls the object method by name.
(Defined by ObjectEx) | |
| PropertyGet |
Gets the value of the object property by name.
(Defined by ObjectEx) | |
| PropertyGetT |
Gets the value of the object property by name.
(Defined by ObjectEx) | |
| PropertySet |
Sets the value of the object property by name.
(Defined by ObjectEx) |