Ai |
The AiBone type exposes the following members.
| Name | Description | |
|---|---|---|
| Armature | Bone armature, used for skeleton conversion. | |
| Name | Name of the bone. | |
| Node | Bone needed in scene, used for skeleton conversion. | |
| NumWeights | Number of weights. | |
| OffsetMatrix | Matrix that transforms the vertex from mesh to bone space in bind pose | |
| Weights | VertexWeight*, array of vertex weights. |